import * as streams from './stream.js'; export declare class VSBuffer { /** * When running in a nodejs context, the backing store for the returned `VSBuffer` instance * might use a nodejs Buffer allocated from node's Buffer pool, which is not transferrable. */ static alloc(byteLength: number): VSBuffer; /** * When running in a nodejs context, if `actual` is not a nodejs Buffer, the backing store for * the returned `VSBuffer` instance might use a nodejs Buffer allocated from node's Buffer pool, * which is not transferrable. */ static wrap(actual: Uint8Array): VSBuffer; /** * When running in a nodejs context, the backing store for the returned `VSBuffer` instance * might use a nodejs Buffer allocated from node's Buffer pool, which is not transferrable. */ static fromString(source: string, options?: { dontUseNodeBuffer?: boolean; }): VSBuffer; /** * When running in a nodejs context, the backing store for the returned `VSBuffer` instance * might use a nodejs Buffer allocated from node's Buffer pool, which is not transferrable. */ static fromByteArray(source: number[]): VSBuffer; /** * When running in a nodejs context, the backing store for the returned `VSBuffer` instance * might use a nodejs Buffer allocated from node's Buffer pool, which is not transferrable. */ static concat(buffers: VSBuffer[], totalLength?: number): VSBuffer; readonly buffer: Uint8Array; readonly byteLength: number; private constructor(); /** * When running in a nodejs context, the backing store for the returned `VSBuffer` instance * might use a nodejs Buffer allocated from node's Buffer pool, which is not transferrable. */ clone(): VSBuffer; toString(): string; slice(start?: number, end?: number): VSBuffer; set(array: VSBuffer, offset?: number): void; set(array: Uint8Array, offset?: number): void; set(array: ArrayBuffer, offset?: number): void; set(array: ArrayBufferView, offset?: number): void; set(array: VSBuffer | Uint8Array | ArrayBuffer | ArrayBufferView, offset?: number): void; readUInt32BE(offset: number): number; writeUInt32BE(value: number, offset: number): void; readUInt32LE(offset: number): number; writeUInt32LE(value: number, offset: number): void; readUInt8(offset: number): number; writeUInt8(value: number, offset: number): void; indexOf(subarray: VSBuffer | Uint8Array, offset?: number): number; } /** * Like String.indexOf, but works on Uint8Arrays. * Uses the boyer-moore-horspool algorithm to be reasonably speedy. */ export declare function binaryIndexOf(haystack: Uint8Array, needle: Uint8Array, offset?: number): number; export declare function readUInt16LE(source: Uint8Array, offset: number): number; export declare function writeUInt16LE(destination: Uint8Array, value: number, offset: number): void; export declare function readUInt32BE(source: Uint8Array, offset: number): number; export declare function writeUInt32BE(destination: Uint8Array, value: number, offset: number): void; export declare function readUInt32LE(source: Uint8Array, offset: number): number; export declare function writeUInt32LE(destination: Uint8Array, value: number, offset: number): void; export declare function readUInt8(source: Uint8Array, offset: number): number; export declare function writeUInt8(destination: Uint8Array, value: number, offset: number): void; export interface VSBufferReadable extends streams.Readable { } export interface VSBufferReadableStream extends streams.ReadableStream { }