import { Framebuffer } from '../webgl/Framebuffer'; import { Handler } from "../webgl/Handler"; import { Material } from "../layer/Material"; import { Planet } from "../scene/Planet"; export declare class VectorTileCreator { protected _width: number; protected _height: number; protected _planet: Planet; protected _framebuffer: Framebuffer | null; protected _queue: Material[]; protected _handler: Handler | null; constructor(planet: Planet, width?: number, height?: number); init(): void; frame(): void; add(material: Material): void; remove(material: Material): void; get queueSize(): number; }