import { Extent } from "../Extent"; import { Node } from "../quadTree/Node"; import { SegmentLonLat } from "./SegmentLonLat"; import type { WebGLTextureExt } from "../webgl/Handler"; import { QuadTreeStrategy } from "../quadTree"; export declare const POLE_PIECE_SIZE: number; export declare class SegmentLonLatEqui extends SegmentLonLat { constructor(node: Node, quadTreeStrategy: QuadTreeStrategy, tileZoom: number, extent: Extent); protected _getMaxZoom(): number; protected _assignTileYIndexes(extent: Extent): void; protected _assignTileXIndexes(extent: Extent): void; getDefaultTexture(): WebGLTextureExt | null; }