import { RenderNode } from './RenderNode'; import type { WebGLBufferExt, WebGLTextureExt, Texture3DParams } from "../webgl/Handler"; declare class SkyBox extends RenderNode { params: Texture3DParams; vertexPositionBuffer: WebGLBufferExt | null; texture: WebGLTextureExt | null; constructor(params: Texture3DParams); static createDefault(RESOURCES_URL: string): SkyBox; init(): void; preFrame(): void; protected _createBuffers(): void; } export { SkyBox };