import { RenderNode } from './RenderNode'; import type { WebGLBufferExt } from "../webgl/Handler"; declare class Axes extends RenderNode { size: number; axesBuffer: WebGLBufferExt | null; axesColorBuffer: WebGLBufferExt | null; constructor(size?: number); init(): void; frame(): void; createAxesBuffer(gridSize: number): void; } export { Axes };