export declare const VISIBLE_DISTANCE = 3570; export declare const MAX_RENDERED_NODES = 1000; export declare const NW = 0; export declare const NE = 1; export declare const SW = 2; export declare const SE = 3; export declare const N = 0; export declare const E = 1; export declare const S = 2; export declare const W = 3; export declare const NOTRENDERING = 0; export declare const RENDERING = 1; export declare const WALKTHROUGH = 2; /** * World opposite side table. */ export declare const OPSIDE: number[]; /** * First index is {N,E,S,W} and second is {NW,NE,SW,SE} */ export declare const NEIGHBOUR: number[][]; /** * Neighbor's oposite part. For example oposite side * on the east neighbor side is: [S][SE] = NE */ export declare const OPPART: number[][]; /** * Neighbos's opside array order. For example NW node * by E side array index is 0, SE node by S side is 1. */ export declare const NOPSORD: number[][]; /** * First index is {NW,NE,SW,SE}, another one is {N,E,S,W} */ export declare const COMSIDE: boolean[][]; /** * Gets segment part left to right or up to downo ffset against neighbour side. * Where 0 - no offset 1 - half segment size offset. */ export declare const PARTOFFSET: number[][];