import { Extent } from "../../Extent"; import { Planet } from "../../scene/Planet"; import { LonLat } from "../../LonLat"; import { Entity } from "../../entity/Entity"; import { EntityCollection } from "../../entity/EntityCollection"; import { EntityCollectionNode } from "../EntityCollectionNode"; import type { NodesDict } from "../EntityCollectionNode"; import { EquiEntityCollectionsTreeStrategy } from "./EquiEntityCollectionsTreeStrategy"; export declare class EquiEntityCollectionNodeLonLat extends EntityCollectionNode { strategy: EquiEntityCollectionsTreeStrategy; constructor(strategy: EquiEntityCollectionsTreeStrategy, partId: number, parent: EquiEntityCollectionNodeLonLat | null, extent: Extent, planet: Planet, zoom: number); createChildNodes(): void; protected _setExtentBounds(): void; __setLonLat__(entity: Entity): LonLat; isVisible(): boolean; isInside(entity: Entity): boolean; renderCollection(outArr: EntityCollection[], visibleNodes: NodesDict, renderingNode: number): void; }