import { type BaseBlock } from "../blockFoundation/baseBlock.js"; import { type ShaderRuntime } from "../runtime/shaderRuntime.js"; import { type InternalSmartFilterRuntime } from "../runtime/smartFilterRuntime.js"; import { type OutputBlock } from "../blockFoundation/outputBlock.js"; /** * Registers the final command of the command queue - the one that draws to either the canvas or * renderTargetTexture. * @param outputBlock - The output block. * @param runtime - The smart filter runtime to use. * @param commandOwner - The owner of the command. * @param shaderBlockRuntime - The shader block runtime to use. */ export declare function RegisterFinalRenderCommand(outputBlock: OutputBlock, runtime: InternalSmartFilterRuntime, commandOwner: BaseBlock, shaderBlockRuntime: ShaderRuntime): void; //# sourceMappingURL=renderTargetUtils.d.ts.map