/** * Converts all GLSL files in a path into blocks for use in the build system. * @param shaderPath - The path to the .glsl files to convert, or a single .glsl file. * @param smartFiltersCorePath - The path to import the Smart Filters core from. * @param babylonCorePath - The path to import the Babylon core from (optional). */ export declare function ConvertShaders(shaderPath: string, smartFiltersCorePath: string, babylonCorePath?: string): void; /** * Converts a single GLSL file into a block class or a ShaderProgram for use in the build system. * @param fullPathAndFileName - The full path and file name of the .glsl file to convert. * @param smartFiltersCorePath - The path to import the Smart Filters core from. * @param babylonCorePath - The path to import the Babylon core from (optional). */ export declare function ConvertShader(fullPathAndFileName: string, smartFiltersCorePath: string, babylonCorePath?: string): void; //# sourceMappingURL=convertShaders.d.ts.map