/** * Invoker * @class * @ignore */ declare class Invoker { constructor(); /** * Invoke command execution * @param {Command} command - Command * @returns {Promise} * @private */ _invokeExecution(command: any): any; /** * Invoke command undo * @param {Command} command - Command * @returns {Promise} * @private */ _invokeUndo(command: any): any; /** * fire REDO_STACK_CHANGED event * @private */ _fireRedoStackChanged(): void; /** * fire UNDO_STACK_CHANGED event * @private */ _fireUndoStackChanged(): void; /** * Lock this invoker */ lock(): void; /** * Unlock this invoker */ unlock(): void; executeSilent(...args: any[]): any; /** * Invoke command * Store the command to the undoStack * Clear the redoStack * @param {String} commandName - Command name * @param {...*} args - Arguments for creating command * @returns {Promise} */ execute(...args: any[]): any; /** * Undo command * @returns {Promise} */ undo(): any; /** * Redo command * @returns {Promise} */ redo(): any; /** * Push undo stack * @param {Command} command - command * @param {boolean} [isSilent] - Fire event or not */ pushUndoStack(command: any, isSilent: any): void; /** * Push redo stack * @param {Command} command - command * @param {boolean} [isSilent] - Fire event or not */ pushRedoStack(command: any, isSilent: any): void; /** * Return whether the redoStack is empty * @returns {boolean} */ isEmptyRedoStack(): boolean; /** * Return whether the undoStack is empty * @returns {boolean} */ isEmptyUndoStack(): boolean; /** * Clear undoStack */ clearUndoStack(): void; /** * Clear redoStack */ clearRedoStack(): void; } export default Invoker;