import type { AnimationOptions } from 'motion'; import type { AnimationCallbacks, AnimationTransition } from './animation-interface.js'; /** * Maps Mercury's transition + callbacks onto Motion's `animate()` options. * * Undefined fields are stripped before returning. This matters for springs: * Motion only uses a duration-based spring (`duration`/`bounce`) when no physics * options (`stiffness`/`damping`/`mass`) are present — it overrides `duration` * and `bounce` the moment any physics option is set. The previous mapper injected * `stiffness`/`damping`/`mass` defaults unconditionally, which forced every spring * into physics mode and silently discarded `duration`/`bounce`. */ export declare const mapTransitionToMotion: (mercuryTransition?: AnimationTransition, callbacks?: AnimationCallbacks) => AnimationOptions; export declare const mapTransitionToAnimeJS: (mercuryTransition?: AnimationTransition, callbacks?: AnimationCallbacks) => { duration: number; autoplay: boolean | undefined; delay: number; loop: number | undefined; alternate: boolean; reversed: boolean; loopDelay: number; onBegin: (() => void) | undefined; onComplete: (() => void) | undefined; onUpdate: ((latest: any) => void) | undefined; onLoop: (() => void) | undefined; };