// @octanejs/motion — Framer Motion for the octane renderer. // // Reuses motion's framework-agnostic animation engine (`animate`), gesture // primitives (`hover`, `press`, `inView`), MotionValues, and scoped animation, and // reimplements the `motion.*` components on octane. Each `motion.tag` renders a real // host `` (via octane's `hostComponent` primitive), captures its node, and // drives animation/gesture/layout/drag from layout effects — exactly the refs + // effects + rendering path this is meant to exercise. import { animate, hover, press, inView } from 'motion'; import { childSlot, hostComponent, useContext, useEffect, useLayoutEffect, useMemo, useState, provideContext, } from 'octane'; import { LayoutGroupContext, LazyMotionContext, MotionConfigContext, VariantContext, StaggerContext, type MotionFeatureBundle, resolveVariant, splitVariant, } from './context'; import { isMotionValue, isTransformKey, applyStyleValue, removeTransformFn, } from './useMotionValue'; import { useReducedMotionAtSlot } from './useReducedMotion'; import { layoutAnimationMode, layoutCellKey, layoutTransition, projectLayout, recordLayoutCell, takeLayoutCell, type LayoutBox, } from './layout'; // A plain-TS component gets its OWN block per instance (componentSlot), so fixed // slot symbols don't collide across instances — and these are distinct within one. const REFS = Symbol.for('octane-motion:refs'); const ENTER = Symbol.for('octane-motion:enter'); const ANIMATE = Symbol.for('octane-motion:animate'); const GESTURE = Symbol.for('octane-motion:gesture'); const EXIT = Symbol.for('octane-motion:exit'); const LAYOUT = Symbol.for('octane-motion:layout'); const DRAG = Symbol.for('octane-motion:drag'); const INVIEW = Symbol.for('octane-motion:inview'); const MV = Symbol.for('octane-motion:motionvalues'); const LAYOUT_ID = Symbol.for('octane-motion:layoutid'); const STAGGER_ORCH = Symbol.for('octane-motion:stagger-orch'); const STAGGER = Symbol.for('octane-motion:stagger'); const CONFIG_REDUCED = Symbol.for('octane-motion:config-reduced'); const LAYOUT_GROUP_STATE = Symbol.for('octane-motion:layout-group-state'); const LAZY_STATE = Symbol.for('octane-motion:lazy-state'); const LAZY_EFFECT = Symbol.for('octane-motion:lazy-effect'); // Tracks MotionValue / transform shorthand keys last applied to a host so a // rebind can clear stale inline styles without wiping them on unmount (exit // clones still need the live visual state). const motionStyleKeys = new WeakMap(); const boxOf = (n: HTMLElement): LayoutBox => { const r = n.getBoundingClientRect(); return { left: r.left, top: r.top, width: r.width, height: r.height }; }; // Props consumed by motion (everything else is spread onto the host element). const MOTION_PROPS = new Set([ 'initial', 'animate', 'transition', 'whileHover', 'whileTap', 'whileFocus', 'whileInView', 'viewport', 'exit', 'layout', 'layoutId', 'variants', 'drag', 'dragConstraints', 'dragElastic', 'dragMomentum', 'onDrag', 'onDragStart', 'onDragEnd', 'onAnimationComplete', 'children', ]); function domProps(props: any): Record { const out: Record = {}; for (const k in props) { if (MOTION_PROPS.has(k)) continue; if (k === 'style' && props.style && typeof props.style === 'object') { // Motion values + transform shorthands (x/y/scale/…) are applied by the // motion-value effect, not written to the DOM as raw style. const s: Record = {}; for (const sk in props.style) { const v = props.style[sk]; if (isMotionValue(v) || isTransformKey(sk)) continue; s[sk] = v; } out.style = s; } else { out[k] = props[k]; } } return out; } // Cheap structural key so a layout effect re-runs only when the target actually // changes (inline objects are a new reference every render). function stableKey(v: any): string { return v == null ? '' : typeof v === 'string' ? v : JSON.stringify(v); } function whenDone(controls: any, done: () => void): void { const p = controls && (controls.finished ?? controls); if (p && typeof p.then === 'function') p.then(done, done); else done(); } function clamp(v: number, min: number, max: number): number { return v < min ? min : v > max ? max : v; } const POSITIONAL_KEYS = new Set([ 'width', 'height', 'top', 'left', 'right', 'bottom', 'transform', 'transformPerspective', 'x', 'y', 'z', 'translateX', 'translateY', 'translateZ', 'scale', 'scaleX', 'scaleY', 'rotate', 'rotateX', 'rotateY', 'rotateZ', 'skew', 'skewX', 'skewY', ]); function reducedTransition(values: any, transition: any, shouldReduceMotion: boolean): any { if (!shouldReduceMotion || values == null || typeof values !== 'object') return transition; let reduced: Record | null = null; for (const key in values) { if (!POSITIONAL_KEYS.has(key)) continue; const next = (reduced ??= { ...(transition || {}) }); const valueTransition = transition?.[key] != null && typeof transition[key] === 'object' ? transition[key] : {}; next[key] = { ...valueTransition, type: false, delay: 0, duration: 0 }; } return reduced ?? transition; } function animateTarget( node: HTMLElement, values: any, transition: any, shouldReduceMotion: boolean, ): any { return animate(node, values, reducedTransition(values, transition, shouldReduceMotion)); } export type MotionComponent = (props: any, scope: any) => void; function createMotionComponent(tag: string, preloadedFeatures: boolean): MotionComponent { return function MotionComponent(props: any, scope: any): void { const config = useContext(MotionConfigContext); const layoutGroup = useContext(LayoutGroupContext); const lazy = useContext(LazyMotionContext); const inherited = useContext(VariantContext); // Read the PARENT's stagger orchestration before providing our own below. const parentStagger = useContext(StaggerContext); const variants = props.variants; const features = preloadedFeatures ? domMax : lazy.features; const animationEnabled = preloadedFeatures || features?.animation === true; const gesturesEnabled = preloadedFeatures || features?.gestures === true; const dragEnabled = preloadedFeatures || features?.drag === true; const layoutEnabled = preloadedFeatures || features?.layout === true; const shouldReduceMotion = config.shouldReduceMotion === true; const layoutIdKey = props.layoutId === undefined ? undefined : layoutCellKey( layoutGroup.layoutIdNamespace ?? (layoutGroup.id ? [layoutGroup.id] : undefined), props.layoutId, ); // Reason: browser bundlers replace this expression even though they do not // define a global `process`; guarding `process` would silently disable strict mode. if ( process.env.NODE_ENV !== 'production' && preloadedFeatures && lazy.provided && lazy.strict ) { throw new Error( 'You have rendered a `motion` component within a strict `LazyMotion` component. Import and render from `@octanejs/motion/react-m` instead.', ); } // Variant labels: an explicit prop wins, else inherit the parent's label. const initialLabel = props.initial !== undefined ? props.initial : inherited.initial; const animateLabel = props.animate !== undefined ? props.animate : inherited.animate; // A child PARTICIPATES in its parent's stagger when it animates via an inherited // label rather than its own `animate`. const inheritsAnimate = props.animate === undefined && typeof inherited.animate === 'string'; const { values: resolvedInitial } = splitVariant(resolveVariant(initialLabel, variants)); const { values: resolvedAnimate, transition: animateVariantTransition } = splitVariant( resolveVariant(animateLabel, variants), ); const transition = animateVariantTransition ?? props.transition ?? config.transition; // Stable holder (also our stagger token) — created before we register/provide. const [latest] = useState(() => ({}) as any, REFS); // As a child: register with the parent's orchestration to get a stable index. if (parentStagger && parentStagger.active && inheritsAnimate) { if (!parentStagger.children.includes(latest)) parentStagger.children.push(latest); latest.staggerParent = parentStagger; } else { latest.staggerParent = null; } // As a parent: build/refresh OUR orchestration from our (variant) transition and // provide it to children. const [orch] = useState( () => ({ active: false, staggerChildren: 0, delayChildren: 0, staggerDirection: 1, children: [], }) as any, STAGGER_ORCH, ); const staggerSrc = animateVariantTransition ?? props.transition; orch.staggerChildren = staggerSrc?.staggerChildren ?? 0; orch.delayChildren = staggerSrc?.delayChildren ?? 0; orch.staggerDirection = staggerSrc?.staggerDirection ?? 1; orch.active = orch.staggerChildren > 0 || orch.delayChildren > 0 || typeof orch.delayChildren === 'function'; // Propagate the active labels + stagger orchestration to descendants (passing // through inherited labels), before rendering children. provideContext(scope, VariantContext, { initial: typeof initialLabel === 'string' ? initialLabel : inherited.initial, animate: typeof animateLabel === 'string' ? animateLabel : inherited.animate, }); provideContext(scope, StaggerContext, orch); // Slot 0 of this component's own block (one hostComponent per motion instance). const node = hostComponent(scope, 0, tag, domProps(props), props.children) as HTMLElement; // Resolve a gesture/exit target to its values + its own (per-variant) transition, // so a variant target carrying a `transition` key honors it (like `animate` does). const rsv = (v: any) => splitVariant(resolveVariant(v, variants)); const exitS = rsv(props.exit); const hoverS = rsv(props.whileHover); const tapS = rsv(props.whileTap); const focusS = rsv(props.whileFocus); const inViewS = rsv(props.whileInView); latest.node = node; latest.transition = transition; latest.exit = exitS.values; latest.exitTransition = exitS.transition; latest.whileHover = hoverS.values; latest.whileHoverTransition = hoverS.transition; latest.whileTap = tapS.values; latest.whileTapTransition = tapS.transition; latest.whileFocus = focusS.values; latest.whileFocusTransition = focusS.transition; latest.whileInView = inViewS.values; latest.whileInViewTransition = inViewS.transition; latest.base = resolvedAnimate ?? resolvedInitial ?? {}; latest.drag = props.drag; latest.dragConstraints = props.dragConstraints; latest.onDrag = props.onDrag; latest.onDragStart = props.onDragStart; latest.onDragEnd = props.onDragEnd; latest.shouldReduceMotion = shouldReduceMotion; latest.animationEnabled = animationEnabled; latest.layoutEnabled = layoutEnabled; latest.layoutIdKey = layoutIdKey; latest.layoutMode = layoutAnimationMode(props.layout); // `initial`: apply instantly on mount (before the animate effect runs). // OCTANE DIVERGENCE[motion-initial-only-no-style-materialization][conformance:initial-only-no-style-materialization] useLayoutEffect( () => { if (animationEnabled && resolvedInitial) { animate(node, resolvedInitial, { duration: 0 }); } }, [], ENTER, ); // `animate`: animate to the (resolved) target on mount and whenever it changes. // If we're a stagger child, fold in our per-child delay (our index + the sibling // count are both known by now — all children registered during the parent render). useLayoutEffect( () => { if (animationEnabled && resolvedAnimate) { let t = transition; const o = latest.staggerParent; if (o && o.active) { const index = o.children.indexOf(latest); const count = o.children.length; let delay: number; if (typeof o.delayChildren === 'function') { // Framer's stagger()/function form: delayChildren(index, total) IS the delay. delay = o.delayChildren(index, count); } else { const offset = o.staggerDirection === 1 ? index : count - 1 - index; delay = (o.delayChildren || 0) + offset * (o.staggerChildren || 0); } if (delay > 0) t = { ...(t || {}), delay: (t?.delay || 0) + delay }; } const controls = animateTarget(node, resolvedAnimate, t, latest.shouldReduceMotion); if (props.onAnimationComplete) whenDone(controls, () => props.onAnimationComplete()); return () => controls.stop(); } }, [animationEnabled, stableKey(resolvedAnimate), stableKey(transition), shouldReduceMotion], ANIMATE, ); // As a stagger child, deregister from the parent's orchestration on unmount so // indices/counts stay correct for surviving siblings. useLayoutEffect( () => () => { const o = latest.staggerParent; if (o) { const i = o.children.indexOf(latest); if (i >= 0) o.children.splice(i, 1); } }, [], STAGGER, ); // Motion values + static transform shorthands in `style`. MotionValues are // subscribed (and update the element without a re-render); shorthands apply once. // Re-bind when the style bag's MotionValue identities or shorthand values change // so callers can swap `style={{ x }}` across updates (upstream useMotionValue). const styleMvDeps: any[] = []; if (props.style && typeof props.style === 'object') { for (const key in props.style) { const v = props.style[key]; if (isMotionValue(v) || isTransformKey(key)) styleMvDeps.push(key, v); } } // The style inventory can grow or shrink; a hook dependency tuple cannot. // Retain an equal inventory so ordinary renders do not churn subscriptions. const previousStyleMvDeps: any[] | undefined = latest.styleMvDeps; let sameMotionStyles = previousStyleMvDeps?.length === styleMvDeps.length; if (sameMotionStyles) { for (let i = 0; i < styleMvDeps.length; i++) { if (!Object.is(previousStyleMvDeps![i], styleMvDeps[i])) { sameMotionStyles = false; break; } } } if (!sameMotionStyles) latest.styleMvDeps = styleMvDeps; useLayoutEffect( () => { // Clear only keys this effect previously managed that are absent from the // new style bag. Patch transform functions in place so animate/layout/drag // values on `style.transform` survive a MotionValue rebind. // Do not clear in cleanup: on unmount the exit effect clones this node // after layout-effect cleanups, and still needs the live transforms. const style = props.style; const prevKeys = motionStyleKeys.get(node); if (prevKeys) { for (const key of prevKeys) { const next = style && typeof style === 'object' ? style[key] : undefined; const stillManaged = next !== undefined && (isMotionValue(next) || isTransformKey(key)); if (stillManaged) continue; // Plain static values stay in the style bag for host/domProps — do not blank // them after a MotionValue→static switch (domProps already applied them). if (next !== undefined) continue; if (isTransformKey(key)) removeTransformFn(node, key); else (node.style as any)[key] = ''; } motionStyleKeys.delete(node); } if (!style || typeof style !== 'object') return; const appliedKeys: string[] = []; const cleanups: Array<() => void> = []; // Shared bag of currently bound transform shorthands so a compound // FLIP patch can keep sibling axes owned by other style MotionValues. const transformState: Record = {}; for (const key in style) { const v = style[key]; if (isMotionValue(v)) { function apply(val: any) { applyStyleValue(node, key, val, transformState); } apply(v.get()); appliedKeys.push(key); cleanups.push(v.on('change', apply)); } else if (isTransformKey(key)) { applyStyleValue(node, key, v, transformState); appliedKeys.push(key); } } if (appliedKeys.length) motionStyleKeys.set(node, appliedKeys); return function unsubscribeMotionStyles() { for (const cleanup of cleanups) cleanup(); }; }, [latest.styleMvDeps], MV, ); // Gestures: `whileHover` / `whileTap` / `whileFocus` animate to the gesture // target on start and back to the resting state on end. Targets/transition are // read from `latest`, so prop changes take effect without re-binding. useLayoutEffect( () => { if (!gesturesEnabled) return; const cleanups: Array<() => void> = []; const gesture = ( bind: (el: Element, onStart: () => () => void) => () => void, valuesKey: string, transitionKey: string, ) => bind(node, () => { animateTarget( node, latest[valuesKey], latest[transitionKey] ?? latest.transition, latest.shouldReduceMotion, ); return () => { animateTarget(node, latest.base, latest.transition, latest.shouldReduceMotion); }; }); if (props.whileHover) cleanups.push(gesture(hover as any, 'whileHover', 'whileHoverTransition')); if (props.whileTap) cleanups.push(gesture(press as any, 'whileTap', 'whileTapTransition')); if (props.whileFocus) { const onFocus = () => animateTarget( node, latest.whileFocus, latest.whileFocusTransition ?? latest.transition, latest.shouldReduceMotion, ); const onBlur = () => animateTarget(node, latest.base, latest.transition, latest.shouldReduceMotion); node.addEventListener('focus', onFocus); node.addEventListener('blur', onBlur); cleanups.push(() => { node.removeEventListener('focus', onFocus); node.removeEventListener('blur', onBlur); }); } return () => cleanups.forEach((c) => c()); }, [gesturesEnabled], GESTURE, ); // `whileInView`: animate when the element enters the viewport, and back out // when it leaves (unless `viewport.once`). Reuses motion's `inView`. useLayoutEffect( () => { if (!gesturesEnabled || !props.whileInView) return; const stop = inView( node, () => { animateTarget( node, latest.whileInView, latest.whileInViewTransition ?? latest.transition, latest.shouldReduceMotion, ); return () => { if (!props.viewport?.once) { animateTarget(node, latest.base, latest.transition, latest.shouldReduceMotion); } }; }, props.viewport, ); return () => stop(); }, [gesturesEnabled], INVIEW, ); // `drag`: pointer-drag the element, updating its transform. Supports axis lock // (`drag="x"`/`"y"`) and `dragConstraints` (a box of left/right/top/bottom px). useLayoutEffect( () => { if (!dragEnabled || !props.drag) return; let active = false; let startX = 0; let startY = 0; let originX = 0; let originY = 0; latest.dragX ??= 0; latest.dragY ??= 0; const onDown = (e: any) => { active = true; startX = e.clientX; startY = e.clientY; originX = latest.dragX; originY = latest.dragY; latest.onDragStart?.(e, { point: { x: e.clientX, y: e.clientY } }); }; const onMove = (e: any) => { if (!active) return; let x = latest.drag === 'y' ? originX : originX + (e.clientX - startX); let y = latest.drag === 'x' ? originY : originY + (e.clientY - startY); const c = latest.dragConstraints; if (c) { x = clamp(x, c.left ?? -Infinity, c.right ?? Infinity); y = clamp(y, c.top ?? -Infinity, c.bottom ?? Infinity); } latest.dragX = x; latest.dragY = y; node.style.transform = `translateX(${x}px) translateY(${y}px)`; latest.onDrag?.(e, { offset: { x: x - originX, y: y - originY }, point: { x: e.clientX, y: e.clientY }, }); }; const onUp = (e: any) => { if (!active) return; active = false; latest.onDragEnd?.(e, { point: { x: e.clientX, y: e.clientY } }); }; node.addEventListener('pointerdown', onDown); window.addEventListener('pointermove', onMove); window.addEventListener('pointerup', onUp); return () => { node.removeEventListener('pointerdown', onDown); window.removeEventListener('pointermove', onMove); window.removeEventListener('pointerup', onUp); }; }, [dragEnabled], DRAG, ); // `layout`: animate layout changes with FLIP. Each commit, measure the box // (transform reset so it's the LAYOUT box, not the transformed one); if it // moved/resized vs the previous commit, apply the inverse transform instantly // then animate it back to identity. (A single-element FLIP; the full projection // tree — nested/shared layout, scale correction — is out of scope.) // OCTANE DIVERGENCE[motion-bounded-layout-flip][conformance:bounded-layout-flip] useLayoutEffect( () => { if (!layoutEnabled || !props.layout) { latest.layoutBox = undefined; return; } const prevTransform = node.style.transform; node.style.transform = ''; const r = node.getBoundingClientRect(); const box = { left: r.left, top: r.top, width: r.width, height: r.height }; const prev = latest.layoutBox; latest.layoutBox = box; if (!prev) { node.style.transform = prevTransform; return; } const projection = projectLayout(prev, box, latest.layoutMode); if (projection) { if (latest.shouldReduceMotion) { node.style.transform = prevTransform; } else { node.style.transform = projection.from; animate(node, { transform: projection.to }, layoutTransition(latest.transition)); } } else { node.style.transform = prevTransform; } }, undefined, LAYOUT, ); // `layoutId`: shared-element crossfade. On mount, if a same-id element recently // unmounted, FLIP from its recorded box to ours. // OCTANE DIVERGENCE[motion-bounded-layoutId][conformance:bounded-layoutId] useLayoutEffect( () => { if (!layoutEnabled) return; const id = layoutIdKey; if (!id) return; const prev = takeLayoutCell(id); if (prev) { if (!latest.shouldReduceMotion) { const prevTransform = node.style.transform; node.style.transform = ''; const box = boxOf(node); const projection = projectLayout(prev, box, latest.layoutMode); if (projection) { node.style.transform = projection.from; animate(node, { transform: projection.to }, layoutTransition(latest.transition)); } else { node.style.transform = prevTransform; } } } }, [layoutEnabled, layoutIdKey], LAYOUT_ID, ); // Unmount: this cleanup runs while the node is still in the DOM. Record shared // layout state here—not in the keyed claim effect, whose cleanup also runs on // dependency changes—then clone any exiting node outside the block's range. // OCTANE DIVERGENCE[motion-exit-cleanup-before-detach][conformance:exit-cleanup-before-detach] useLayoutEffect( () => () => { const n: HTMLElement | null = latest.node; const layoutId = latest.layoutIdKey; if (latest.layoutEnabled && layoutId && n?.isConnected) { recordLayoutCell(layoutId, boxOf(n)); } if (!latest.animationEnabled) return; const exit = latest.exit; if (!exit || !n || !n.isConnected || n.parentNode == null) return; const parent = n.parentNode as HTMLElement; const clone = n.cloneNode(true) as HTMLElement; const rect = n.getBoundingClientRect(); clone.style.position = 'absolute'; clone.style.top = `${n.offsetTop}px`; clone.style.left = `${n.offsetLeft}px`; clone.style.width = `${rect.width}px`; clone.style.height = `${rect.height}px`; parent.appendChild(clone); const controls = animateTarget( clone, exit, latest.exitTransition ?? latest.transition, latest.shouldReduceMotion, ); whenDone(controls, () => clone.remove()); }, [], EXIT, ); }; } export const domAnimation: MotionFeatureBundle = Object.freeze({ animation: true, gestures: true, drag: false, layout: false, }); export const domMax: MotionFeatureBundle = Object.freeze({ animation: true, gestures: true, drag: true, layout: true, }); export type MotionProxy = Record; function motionProxy(preloadedFeatures: boolean): MotionProxy { return new Proxy( {}, { get(cache: Record, tag: string | symbol) { if (typeof tag !== 'string') return undefined; return cache[tag] ?? (cache[tag] = createMotionComponent(tag, preloadedFeatures)); }, }, ); } // `motion.div`, `motion.span`, … — a proxy that lazily builds (and caches) a // component per tag. export const motion = motionProxy(true); // `m` renders the same hosts but activates animation/gesture/layout behavior // only from its nearest LazyMotion feature bundle. export const m = motionProxy(false); // AnimatePresence — renders its children; each `motion.*` with an `exit` prop // self-animates its own removal (see the exit cleanup above), so this is a thin // passthrough that exists for drop-in compatibility with Framer Motion's API. export function AnimatePresence(props: any, scope: any): void { renderTransparentChildren(props.children, scope); } export interface LayoutGroupProps { children?: unknown; id?: string; inherit?: boolean | 'id'; } export function LayoutGroup(props: LayoutGroupProps, scope: any): void { const parent = useContext(LayoutGroupContext); const value = useMemo( () => { const inherit = props.inherit ?? true; const inheritId = inherit === true || inherit === 'id'; const id = inheritId && parent.id ? (props.id ? `${parent.id}-${props.id}` : parent.id) : props.id; const parentNamespace = parent.layoutIdNamespace ?? (parent.id ? [parent.id] : undefined); const layoutIdNamespace = inheritId && parent.id ? props.id ? [...(parentNamespace ?? [parent.id]), props.id] : parentNamespace : props.id ? [props.id] : undefined; return { id, layoutIdNamespace }; }, [parent.id, parent.layoutIdNamespace, props.id, props.inherit], LAYOUT_GROUP_STATE, ); provideContext(scope, LayoutGroupContext, value); renderTransparentChildren(props.children, scope); } // MotionConfig — provides global defaults (transition, reduced motion) to every // motion element below it. A plain-TS component: stamps the config context, then // renders children. export function MotionConfig(props: any, scope: any): void { const parent = useContext(MotionConfigContext); const reducedMotion = props.reducedMotion ?? parent.reducedMotion ?? 'never'; // Octane slots hooks by call site, so this subscription can stay conditional. // Avoid paying for matchMedia listeners when the policy never consults it. const userPreference = reducedMotion === 'user' ? useReducedMotionAtSlot(CONFIG_REDUCED) : false; provideContext(scope, MotionConfigContext, { transition: props.transition ?? parent.transition, reducedMotion, shouldReduceMotion: reducedMotion === 'always' || (reducedMotion === 'user' && userPreference), }); renderTransparentChildren(props.children, scope); } export type LazyMotionFeatures = | MotionFeatureBundle | (() => | Promise | MotionFeatureBundle | { default: MotionFeatureBundle }); export interface LazyMotionProps { children?: unknown; features: LazyMotionFeatures; strict?: boolean; } interface LoadedLazyFeatures { features: MotionFeatureBundle | null; error?: { value: unknown }; } function normalizeFeatures( value: MotionFeatureBundle | { default: MotionFeatureBundle }, ): MotionFeatureBundle { return 'default' in value ? value.default : value; } export function LazyMotion(props: LazyMotionProps, scope: any): void { const [loaded, setLoaded] = useState(() => ({ features: null }), LAZY_STATE); const source = props.features; const isLoader = typeof source === 'function'; const features = isLoader ? loaded.features : normalizeFeatures(source); if (isLoader && loaded.error) throw loaded.error.value; // Match Motion's mount-time loader semantics. In particular, an idiomatic // inline `features={() => import(...)}` must survive parent re-renders. useEffect( () => { if (typeof source !== 'function') return; let current = true; const fail = (error: unknown) => { if (current) setLoaded({ features: null, error: { value: error } }); }; try { void Promise.resolve(source()).then((value) => { if (!current) return; let features: MotionFeatureBundle; try { features = normalizeFeatures(value); } catch (error) { fail(error); return; } setLoaded({ features }); }, fail); } catch (error) { fail(error); } return () => { current = false; }; }, [], LAZY_EFFECT, ); provideContext(scope, LazyMotionContext, { features, strict: props.strict === true, provided: true, }); renderTransparentChildren(props.children, scope); } function renderTransparentChildren(children: unknown, scope: any): void { childSlot(scope, 0, scope.block.parentNode, children, scope.block.endMarker); } export { useAnimate } from './useAnimate'; export { useMotionValue } from './useMotionValue'; export { useScroll } from './useScroll'; export { useTransform } from './useTransform'; export { useSpring } from './useSpring'; export { useMotionValueEvent } from './useMotionValueEvent'; export { useReducedMotion } from './useReducedMotion'; export { LayoutGroupContext, LazyMotionContext, MotionConfigContext, VariantContext, StaggerContext, } from './context'; // Re-export motion's framework-agnostic helpers (animate, stagger, value types, …). export * from 'motion'; export type { TargetAndTransition, Transition } from 'motion';