import type {SymbolType as SymbolImplementation} from "d3"; export type {SymbolType as SymbolImplementation} from "d3"; /** * The built-in symbol implementations. For fill, one of: * * - *circle* - a circle * - *cross* - a Greek cross with arms of equal length * - *diamond* - a rhombus * - *square* - a square * - *star* - a pentagonal star (pentagram) * - *triangle* - an up-pointing triangle * - *wye* - a Y with arms of equal length * * For stroke (based on [Heman Robinson’s research][1]), one of: * * - *circle* - a circle * - *plus* - a plus sign * - *times* - an X with arms of equal length * - *triangle2* - an (alternate) up-pointing triangle * - *asterisk* - an asterisk * - *square2* - a (alternate) square * - *diamond2* - a rotated square * * The *hexagon* symbol is also supported. * * [1]: https://www.tandfonline.com/doi/abs/10.1080/10618600.2019.1637746 */ export type SymbolName = | "asterisk" | "circle" | "cross" | "diamond" | "diamond2" | "hexagon" | "plus" | "square" | "square2" | "star" | "times" | "triangle" | "triangle2" | "wye"; /** How to draw a symbol: either a named symbol or a custom implementation. */ export type SymbolType = SymbolName | SymbolImplementation;