import * as i0 from '@angular/core'; import { AfterViewInit, OnDestroy, ElementRef } from '@angular/core'; import { ControlValueAccessor } from '@angular/forms'; import * as i2 from '@angular/common'; declare class BallProgressBarComponent implements AfterViewInit, OnDestroy, ControlValueAccessor { private readonly elementRef; private spinnerTimer; angle: number; private readonly pStartColor; private readonly pEndColor; /** id suffix */ protected readonly suffix: number; protected readonly clipId: string; protected readonly clipEllipse: string; protected readonly arrowsGradientIdA: string; protected readonly arrowsGradientIdB: string; protected readonly effect3dId: string; protected readonly radialGradientId: string; protected readonly radialGradientId2: string; protected readonly radialGradientId3: string; protected readonly effect3dClipPathId: string; protected readonly reflectGradientId: string; protected readonly radialGradientSubId3: string; protected readonly spinningElementId: string; arrowsColor: string; touched: boolean; onChange: (value: number) => void; onTouched: () => void; writeValue(value: number): void; registerOnChange(onChange: any): void; registerOnTouched(onTouched: any): void; registerOnValidatorChange(fn: () => void): void; markAsTouched(): void; value: i0.ModelSignal; effect3d: i0.InputSignal; set ballFillColor(color: string); constructor(elementRef: ElementRef); protected setEffect(): void; protected set(): void; ngAfterViewInit(): void; ngOnDestroy(): void; static ɵfac: i0.ɵɵFactoryDeclaration; static ɵcmp: i0.ɵɵComponentDeclaration; } declare class BallProgressBarModule { static ɵfac: i0.ɵɵFactoryDeclaration; static ɵmod: i0.ɵɵNgModuleDeclaration; static ɵinj: i0.ɵɵInjectorDeclaration; } export { BallProgressBarComponent, BallProgressBarModule };