import { Ability, ActiveMove, AnyObject, Condition, Item, Move, Species } from './exported-global-types'; /** * Simulator State * Pokemon Showdown - http://pokemonshowdown.com/ * * Helper functions for serializing Battle instances to JSON and back. * * (You might also consider using input logs instead.) * * @license MIT */ import { Battle } from './battle'; import { Field } from './field'; import { Pokemon } from './pokemon'; import { Choice, Side } from './side'; declare type Referable = Battle | Field | Side | Pokemon | Condition | Ability | Item | Move | Species; export declare const State: { REFERABLE?: Set | undefined; serializeBattle(battle: Battle): AnyObject; deserializeBattle(serialized: string | /* Battle */ AnyObject): Battle; normalize(state: AnyObject): AnyObject; normalizeLog(log?: null | string | string[]): string | string[] | null | undefined; serializeField(field: Field): AnyObject; deserializeField(state: AnyObject, field: Field): void; serializeSide(side: Side): AnyObject; deserializeSide(state: AnyObject, side: Side): void; serializePokemon(pokemon: Pokemon): AnyObject; deserializePokemon(state: AnyObject, pokemon: Pokemon): void; serializeChoice(choice: Choice, battle: Battle): AnyObject; deserializeChoice(state: AnyObject, choice: Choice, battle: Battle): void; isActiveMove(obj: AnyObject): obj is import("./dex-moves").ActiveMove; serializeActiveMove(move: ActiveMove, battle: Battle): AnyObject; deserializeActiveMove(state: AnyObject, battle: Battle): ActiveMove; serializeWithRefs(obj: unknown, battle: Battle): unknown; deserializeWithRefs(obj: unknown, battle: Battle): any; isReferable(obj: object): obj is Referable; toRef(obj: Referable): string; fromRef(ref: string, battle: Battle): Referable | undefined; serialize(obj: object, skip: Set, battle: Battle): AnyObject; deserialize(state: AnyObject, obj: object, skip: Set, battle: Battle): void; }; export {};