/** * Status worked very differently in Gen 1. * - Sleep lasted longer, had no reset on switch and took a whole turn to wake up. * - Frozen only thaws when hit by fire or Haze. * * Stat boosts (-speed, -atk) also worked differently, so they are * separated as volatile statuses that are applied on switch in, removed * under certain conditions and re-applied under other conditions. */ export declare const Conditions: { [id: string]: ModdedConditionData; };