import { Object3D } from 'three'; export default class Info { autoReset: boolean; frame: number; calls: number; render: { calls: number; drawCalls: number; triangles: number; points: number; lines: number }; compute: { calls: number }; memory: { geometries: number; textures: number }; update(object: Object3D, count: number, instanceCount: number): void; reset(): void; dispose(): void; }