import { Scene, Camera, ColorRepresentation, ShaderMaterial, WebGLRenderTarget } from 'three'; import { Pass, FullScreenQuad } from './Pass.js'; export class SSAARenderPass extends Pass { constructor(scene: Scene, camera: Camera, clearColor?: ColorRepresentation, clearAlpha?: number); scene: Scene; camera: Camera; sampleLevel: number; unbiased: boolean; clearColor: ColorRepresentation; clearAlpha: number; copyUniforms: object; copyMaterial: ShaderMaterial; fsQuad: FullScreenQuad; sampleRenderTarget: undefined | WebGLRenderTarget; }