import { Clock, WebGLRenderer, WebGLRenderTarget } from 'three'; import { Pass, FullScreenQuad } from './Pass.js'; import { ShaderPass } from './ShaderPass.js'; export { FullScreenQuad } from './Pass.js'; export { Pass }; export class EffectComposer { constructor(renderer: WebGLRenderer, renderTarget?: WebGLRenderTarget); renderer: WebGLRenderer; renderTarget1: WebGLRenderTarget; renderTarget2: WebGLRenderTarget; writeBuffer: WebGLRenderTarget; readBuffer: WebGLRenderTarget; passes: Pass[]; copyPass: ShaderPass; clock: Clock; renderToScreen: boolean; swapBuffers(): void; addPass(pass: Pass): void; insertPass(pass: Pass, index: number): void; removePass(pass: Pass): void; isLastEnabledPass(passIndex: number): boolean; render(deltaTime?: number): void; reset(renderTarget?: WebGLRenderTarget): void; setSize(width: number, height: number): void; setPixelRatio(pixelRatio: number): void; dispose(): void; }