import { Mesh, BufferGeometry, ColorRepresentation, TextureEncoding, WebGLRenderTarget, PerspectiveCamera, ShaderMaterial, } from 'three'; export interface RefractorOptions { color?: ColorRepresentation; textureWidth?: number; textureHeight?: number; clipBias?: number; shader?: object; encoding?: TextureEncoding; multisample?: number; } export class Refractor extends Mesh { type: 'Refractor'; camera: PerspectiveCamera; constructor(geometry?: BufferGeometry, options?: RefractorOptions); getRenderTarget(): WebGLRenderTarget; dispose(): void; }