import { Vector3, Object3D, Euler, Color, LineBasicMaterialParameters } from "three"; export interface ILodParams { position?: Vector3; rotation?: Euler; scale?: Vector3; } export declare type TLevelStrategy = { object: Object3D; distance: number; }; export interface IEdgeParams extends LineBasicMaterialParameters { retain?: boolean; thresholdAngle?: number; suffix?: string; } export interface IMaskColor { color: Color; opacity?: number; clone?: boolean; }