import { IUniform } from 'three'; export const SMAAEdgesShader: { name: string; defines: { SMAA_THRESHOLD: string; }; uniforms: { tDiffuse: IUniform; resolution: IUniform; }; vertexShader: string; fragmentShader: string; }; export const SMAAWeightsShader: { name: string; defines: { SMAA_MAX_SEARCH_STEPS: string; SMAA_AREATEX_MAX_DISTANCE: string; SMAA_AREATEX_PIXEL_SIZE: string; SMAA_AREATEX_SUBTEX_SIZE: string; }; uniforms: { tDiffuse: IUniform; tArea: IUniform; tSearch: IUniform; resolution: IUniform; }; vertexShader: string; fragmentShader: string; }; export const SMAABlendShader: { name: string; uniforms: { tDiffuse: IUniform; tColor: IUniform; resolution: IUniform; }; vertexShader: string; fragmentShader: string; };