import { BufferGeometry, Euler, Mesh, Vector3 } from "three"; declare class DecalGeometry extends BufferGeometry { constructor(mesh: Mesh, position: Vector3, orientation: Euler, size: Vector3); } declare class DecalVertex { position: Vector3; normal: Vector3 | null; constructor(position: Vector3, normal?: Vector3 | null); clone(): this; } export { DecalGeometry, DecalVertex };