import { ShaderMaterial, Texture, WebGLRenderTarget } from 'three'; import { Pass, FullScreenQuad } from './Pass.js'; export class SMAAPass extends Pass { constructor(width: number, height: number); edgesRT: WebGLRenderTarget; weightsRT: WebGLRenderTarget; areaTexture: Texture; searchTexture: Texture; uniformsEdges: object; materialEdges: ShaderMaterial; uniformsWeights: object; materialWeights: ShaderMaterial; uniformsBlend: object; materialBlend: ShaderMaterial; fsQuad: FullScreenQuad; getAreaTexture(): string; getSearchTexture(): string; }