import * as THREE from "three"; export declare class Polygon extends THREE.Object3D { readonly type = "Polygon"; mesh: THREE.Mesh; constructor(geometry: THREE.ExtrudeGeometry, material: THREE.Material); static createPolygonGeometry(points: number[], options?: THREE.ExtrudeGeometryOptions): THREE.ExtrudeGeometry; private outline?; showOutLine(options?: THREE.LineBasicMaterialParameters): void; hideOutLine(): void; }