// Copyright (c) The NodeRT Contributors
// All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the ""License""); you may
// not use this file except in compliance with the License. You may obtain a
// copy of the License at http://www.apache.org/licenses/LICENSE-2.0
//
// THIS CODE IS PROVIDED ON AN  *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS
// OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY
// IMPLIED WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
// MERCHANTABLITY OR NON-INFRINGEMENT.
//
// See the Apache Version 2.0 License for specific language governing
// permissions and limitations under the License.

#pragma once

#include <v8.h>
#include "nan.h"

#include <functional>
#include <memory>
#include <vector>

#if NAUV_UVVERSION < 0x000b17
#define NODEASYNC_ASYNC_WORK_CB(func) \
  static void __cdecl func(uv_async_t* handle, int)
#define NODEASYNC_IDLE_WORK_CB(func) \
  static void __cdecl func(uv_idle_t* handle, int)
#else
#define NODEASYNC_ASYNC_WORK_CB(func) \
  static void __cdecl func(uv_async_t* handle)
#define NODEASYNC_IDLE_WORK_CB(func) static void __cdecl func(uv_idle_t* handle)
#endif

namespace NodeUtils {
using Nan::EscapableHandleScope;
using Nan::GetCurrentContext;
using Nan::HandleScope;
using Nan::New;
using Nan::Null;
using Nan::Persistent;
using Nan::Undefined;
using v8::Exception;
using v8::Function;
using v8::Integer;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;

typedef std::function<void(int, Local<Value>*)> InvokeCallbackDelegate;

class Async {
 public:
  template <typename TInput, typename TResult>
  struct Baton {
    int error_code;
    std::wstring error_message;

    // Custom data
    std::shared_ptr<TInput> data;
    std::shared_ptr<TResult> result;
    std::shared_ptr<Persistent<Value>> callback_args;
    unsigned callback_args_size;

    Baton() { callback_args_size = 0; }

    void setCallbackArgs(Local<Value>* argv, int argc) {
      HandleScope scope;

      callback_info.reset(new Persistent<Value>[argc],
                          [](Persistent<Value>* ptr) { delete[] ptr; });

      callback_args_size = 0;

      for (int i = 0; i < argc; i++) {
        // callback_info.get()[i] = argv[i];
        callback_info.get()[i].Reset(argv[i]);
      }
    }

    virtual ~Baton() {
      for (int i = 0; i < callback_args_size; i++) {
        callback_info.get()[i].Reset();
      }
    }

   private:
    uv_work_t request;
    std::function<void(Baton*)> doWork;
    std::function<void(Baton*)> afterWork;
    Nan::Persistent<Object> callbackData;

    friend Async;
  };

 private:
  class TokenData {
   public:
    static uv_async_t* NewAsyncToken() {
      uv_async_t* asyncHandle = new uv_async_t;
      uv_async_init(uv_default_loop(), asyncHandle, AsyncCb);
      SetHandleData(asyncHandle->data);

      return asyncHandle;
    }

    static uv_async_t* NewAsyncToken(Local<Function> callback,
                                     Local<Value> receiver) {
      uv_async_t* asyncHandle = NewAsyncToken();
      SetHandleCallbackData(asyncHandle->data, callback, receiver);

      return asyncHandle;
    }

    static uv_idle_t* NewIdleToken() {
      uv_idle_t* idleHandle = new uv_idle_t;
      uv_idle_init(uv_default_loop(), idleHandle);

      SetHandleData(idleHandle->data);
      return idleHandle;
    }

    static uv_idle_t* NewIdleToken(Local<Function> callback,
                                   Local<Value> receiver) {
      uv_idle_t* idleHandle = NewIdleToken();
      SetHandleCallbackData(idleHandle->data, callback, receiver);

      return idleHandle;
    }

    virtual ~TokenData() { callbackData.Reset(); }

   private:
    static void SetHandleData(void*& handleData) {
      handleData = new TokenData();
    }

    static void SetHandleCallbackData(void* handleData,
                                      Local<Function> callback,
                                      Local<Value> receiver) {
      TokenData* Token = static_cast<TokenData*>(handleData);
      Token->callbackData.Reset(CreateCallbackData(callback, receiver));
    }

    TokenData() {}

    Persistent<Object> callbackData;
    std::function<void()> func;

    friend Async;
  };

 public:
  template <typename TInput, typename TResult>
  static void __cdecl Run(
      std::shared_ptr<TInput> input,
      std::function<void(Baton<TInput, TResult>*)> doWork,
      std::function<void(Baton<TInput, TResult>*)> afterWork,
      Local<Function> callback,
      Local<Value> receiver = Local<Value>()) {
    HandleScope scope;
    Local<Object> callbackData = CreateCallbackData(callback, receiver);

    Baton<TInput, TResult>* baton = new Baton<TInput, TResult>();
    baton->request.data = baton;
    baton->callbackData.Reset(callbackData);
    baton->error_code = 0;
    baton->data = input;
    baton->doWork = doWork;
    baton->afterWork = afterWork;

    uv_queue_work(uv_default_loop(), &baton->request,
                  AsyncWork<TInput, TResult>, AsyncAfter<TInput, TResult>);
  }

  static uv_async_t* __cdecl GetAsyncToken() {
    return TokenData::NewAsyncToken();
  }

  static uv_async_t* __cdecl GetAsyncToken(
      Local<Function> callback,
      Local<Value> receiver = Local<Value>()) {
    return TokenData::NewAsyncToken(callback, receiver);
  }

  static uv_idle_t* __cdecl GetIdleToken() { return TokenData::NewIdleToken(); }

  static uv_idle_t* __cdecl GetIdleToken(
      Local<Function> callback,
      Local<Value> receiver = Local<Value>()) {
    return TokenData::NewIdleToken(callback, receiver);
  }

  static void __cdecl RunOnMain(uv_async_t* async, std::function<void()> func) {
    TokenData* Token = static_cast<TokenData*>(async->data);
    Token->func = func;
    uv_async_send(async);
  }

  static void __cdecl RunOnMain(std::function<void()> func) {
    uv_async_t* async = GetAsyncToken();
    RunOnMain(async, func);
  }

  static void __cdecl RunCallbackOnMain(
      uv_async_t* async,
      std::function<void(InvokeCallbackDelegate invokeCallback)> func) {
    TokenData* Token = static_cast<TokenData*>(async->data);

    InvokeCallbackDelegate invokeCallback = [Token](int argc,
                                                    Local<Value>* argv) {
      if (!Token->callbackData.IsEmpty()) {
        Nan::AsyncResource asyncResource(Nan::New<String>("RunCallbackOnMain").ToLocalChecked());
        asyncResource.runInAsyncScope(New(Token->callbackData),
                                      New<String>("callback").ToLocalChecked(), argc, argv);
      }
    };

    std::function<void()> wrapper = [func, invokeCallback]() {
      HandleScope scope;
      func(invokeCallback);
    };

    RunOnMain(async, wrapper);
  }

  // defers execution of the provided function by creating an idler
  // that means, the function will be invoked once the event loop has delivered
  // all pending events.
  static void __cdecl NextTick(std::function<void()> func) {
    uv_idle_t* idler = GetIdleToken();
    NextTick(idler, func);
  }

  static void __cdecl NextTick(uv_idle_t* idler, std::function<void()> func) {
    TokenData* Token = static_cast<TokenData*>(idler->data);
    Token->func = func;

    uv_idle_start(idler, onNextTick);
  }

  static void __cdecl RunCallbackOnNextTick(
      uv_idle_t* idler,
      std::function<void(InvokeCallbackDelegate invokeCallback)> func) {
    TokenData* Token = static_cast<TokenData*>(idler->data);

    InvokeCallbackDelegate invokeCallback = [Token](int argc,
                                                    Local<Value>* argv) {
      if (!Token->callbackData.IsEmpty()) {
        Nan::AsyncResource asyncResource(Nan::New<String>("RunCallbackOnNextTick").ToLocalChecked());
        asyncResource.runInAsyncScope(New(Token->callbackData),
                                      New<String>("callback").ToLocalChecked(), argc, argv);
      }
    };

    std::function<void()> wrapper = [func, invokeCallback]() {
      HandleScope scope;
      func(invokeCallback);
    };

    NextTick(idler, wrapper);
  }

 private:
  static Local<Object> CreateCallbackData(Local<Function> callback,
                                          Local<Value> receiver) {
    EscapableHandleScope scope;

    Local<Object> callbackData;
    if (!callback.IsEmpty() && !callback->Equals(Nan::GetCurrentContext(), Undefined()).FromMaybe(true)) {
      callbackData = New<Object>();

      if (!receiver.IsEmpty()) {
        Nan::SetPrototype(callbackData, receiver);
      }

      Nan::Set(callbackData, New<String>("callback").ToLocalChecked(),
               callback);

      // get the current domain:
      Local<Value> currentDomain = Undefined();

      Local<Object> process =
          Nan::To<Object>(Nan::Get(GetCurrentContext()->Global(),
                                   New<String>("process").ToLocalChecked())
                              .ToLocalChecked())
              .ToLocalChecked();
      if (!process->Equals(Nan::GetCurrentContext(), Undefined()).FromMaybe(true)) {
        currentDomain = process->Get(Nan::GetCurrentContext(), New<String>("domain").ToLocalChecked()).ToLocalChecked();
      }

      Nan::Set(callbackData, New<String>("domain").ToLocalChecked(),
               currentDomain);
    }

    return scope.Escape(callbackData);
  };

  template <typename TInput, typename TResult>
  static void __cdecl AsyncWork(uv_work_t* req) {
    // No HandleScope!

    Baton<TInput, TResult>* baton =
        static_cast<Baton<TInput, TResult>*>(req->data);

    // Do work in threadpool here.
    // Set baton->error_code/message on failures.
    // Set baton->result with a final result object
    baton->doWork(baton);
  }

  template <typename TInput, typename TResult>
  static void __cdecl AsyncAfter(uv_work_t* req, int status) {
    HandleScope scope;
    ;
    Baton<TInput, TResult>* baton =
        static_cast<Baton<TInput, TResult>*>(req->data);

    // typical AfterWorkFunc implementation
    // if (baton->error)
    //{
    //  Local<Value> err = Exception::Error(...);
    //  Local<Value> argv[] = { err };
    //  baton->setCallbackArgs(argv, _countof(argv));
    //}
    // else
    //{
    //  Local<Value> argv[] = { Undefined(), ... };
    //  baton->setCallbackArgs(argv, _countof(argv));
    //}

    baton->afterWork(baton);

    if (!baton->callbackData.IsEmpty()) {
      // call the callback, using domains and all
      int argc = static_cast<int>(baton->callback_args_size);
      std::unique_ptr<Local<Value>> handlesArr(new Local<Value>[argc]);
      for (int i = 0; i < argc; i++) {
        handlesArr.get()[i] = New(baton->callback_info.get()[i]);
      }

      Nan::AsyncResource asyncResource(Nan::New<String>("AsyncAfter").ToLocalChecked());
      asyncResource.callInAsyncScope(New(baton->callbackData),
                                     New<String>("callback").ToLocalChecked(), argc,
                                     handlesArr.get());
    }

    baton->callbackData.Reset();
    delete baton;
  }

  // called after the async handle is closed in order to free it's memory
  static void __cdecl AyncCloseCb(uv_handle_t* handle) {
    if (handle != nullptr) {
      uv_async_t* async = reinterpret_cast<uv_async_t*>(handle);
      delete async;
    }
  }

  // Called by run on main in case we are not running on the main thread
  NODEASYNC_ASYNC_WORK_CB(AsyncCb) {
    auto Token = static_cast<TokenData*>(handle->data);
    Token->func();
    uv_close((uv_handle_t*)handle, AyncCloseCb);
    delete Token;
  }

  NODEASYNC_IDLE_WORK_CB(onNextTick) {
    std::function<void()>* func =
        static_cast<std::function<void()>*>(handle->data);
    (*func)();
    delete func;
    uv_idle_stop(handle);
    delete handle;
  }
};
}  // namespace NodeUtils
