import { t as NodeCG } from "./nodecg.js";
import { f as EventMap, n as AbstractReplicant, p as TypedEmitter } from "./replicants.shared.js";
import { DeepReadonly } from "ts-essentials";
//#region src/shared/api.base.d.ts
interface MessageHandler {
messageName: string;
bundleName: string;
func: NodeCG.ListenHandler;
}
declare abstract class NodeCGAPIBase
, E extends EventMap> extends TypedEmitter {
static version: any;
/**
* An object containing references to all Replicants that have been declared in this `window`, sorted by bundle.
* E.g., `NodeCG.declaredReplicants.myBundle.myRep`
*/
static declaredReplicants: Map>>;
/**
* Lets you easily wait for a group of Replicants to finish declaring.
*
* Returns a promise which is resolved once all provided Replicants
* have emitted a `change` event, which is indicates that they must
* have finished declaring.
*
* This method is only useful in client-side code.
* Server-side code never has to wait for Replicants.
*
* @param replicants {Replicant}
* @returns {Promise}
*
* @example From a graphic or dashboard panel:
* const rep1 = nodecg.Replicant('rep1');
* const rep2 = nodecg.Replicant('rep2');
*
* // You can provide as many Replicant arguments as you want,
* // this example just uses two Replicants.
* NodeCG.waitForReplicants(rep1, rep2).then(() => {
* console.log('rep1 and rep2 are fully declared and ready to use!');
* });
*/
static waitForReplicants(...replicants: AbstractReplicant<"client", any>[]): Promise;
/**
* The name of the bundle which this NodeCG API instance is for.
*/
readonly bundleName: string;
/**
* An object containing the parsed content of `cfg/.json`, the contents of which
* are read once when NodeCG starts up. Used to quickly access per-bundle configuration properties.
*/
readonly bundleConfig: DeepReadonly;
/**
* The version (from package.json) of the bundle which this NodeCG API instance is for.
* @name NodeCG#bundleVersion
*/
readonly bundleVersion?: string;
/**
* Provides information about the current git status of this bundle, if found.
*/
readonly bundleGit: Readonly;
_messageHandlers: MessageHandler[];
/**
* Since the process of instantiating a Replicant is quite different on
* the client and server, this abstract class relies on its child classes
* to define this method that handles this context-specific logic.
*/
protected abstract readonly _replicantFactory: = NodeCG.Replicant.Options>(name: string, namespace: string, opts: O) => AbstractReplicant;
/**
* Provides easy access to the Logger class.
* Useful in cases where you want to create your own custom logger.
*/
abstract get Logger(): new (name: string) => NodeCG.Logger;
/**
* An instance of NodeCG's Logger, with the following methods. The logging level is set in `cfg/nodecg.json`,
* NodeCG's global config file.
* ```
* nodecg.log.trace('trace level logging');
* nodecg.log.debug('debug level logging');
* nodecg.log.info('info level logging');
* nodecg.log.warn('warn level logging');
* nodecg.log.error('error level logging');
* ```
*/
abstract get log(): NodeCG.Logger;
constructor(bundle: NodeCG.Bundle);
/**
* Listens for a message, and invokes the provided callback each time the message is received.
* If any data was sent with the message, it will be passed to the callback.
*
* Messages are namespaced by bundle.
* To listen to a message in another bundle's namespace, provide it as the second argument.
*
* You may define multiple listenFor handlers for a given message.
* They will be called in the order they were registered.
*
* @example
* nodecg.listenFor('printMessage', message => {
* console.log(message);
* });
*
* @example
Listening to a message in another bundle's namespace:
* nodecg.listenFor('printMessage', 'another-bundle', message => {
* console.log(message);
* });
*/
listenFor(messageName: string, handlerFunc: NodeCG.ListenHandler): void;
listenFor(messageName: string, bundleName: string, handlerFunc: NodeCG.ListenHandler): void;
/**
* Removes a listener for a message.
*
* Messages are namespaced by bundle.
* To remove a listener to a message in another bundle's namespace, provide it as the second argument.
*
* @param {string} messageName - The name of the message.
* @param {string} [bundleName=CURR_BNDL] - The bundle namespace to in which to listen for this message
* @param {function} handlerFunc - A reference to a handler function added as a listener to this message via {@link NodeCG#listenFor}.
* @returns {boolean}
*
* @example
* nodecg.unlisten('printMessage', someFunctionName);
*
* @example Removing a listener from a message in another bundle's namespace:
* nodecg.unlisten('printMessage', 'another-bundle', someFunctionName);
*/
unlisten(messageName: string, handlerFunc: NodeCG.ListenHandler): boolean;
unlisten(messageName: string, bundleName: string, handlerFunc: NodeCG.ListenHandler): boolean;
/**
* Replicants are objects which monitor changes to a variable's value.
* The changes are replicated across all extensions, graphics, and dashboard panels.
* When a Replicant changes in one of those places it is quickly updated in the rest,
* and a `change` event is emitted allowing bundles to react to the changes in the data.
*
* If a Replicant with a given name in a given bundle namespace has already been declared,
* the Replicant will automatically be assigned the existing value.
*
* Replicants must be declared in each context that wishes to use them. For instance,
* declaring a replicant in an extension does not automatically make it available in a graphic.
* The graphic must also declare it.
*
* By default Replicants will be saved to disk, meaning they will automatically be restored when NodeCG is restarted,
* such as after an unexpected crash.
* If you need to opt-out of this behaviour simply set `persistent: false` in the `opts` argument.
*
* As of NodeCG 0.8.4, Replicants can also be automatically validated against a JSON Schema that you provide.
* See {@tutorial replicant-schemas} for more information.
*
* @param {string} name - The name of the replicant.
* @param {string} [namespace] - The namespace to in which to look for this replicant. Defaults to the name of the current bundle.
* @param {object} [opts] - The options for this replicant.
* @param {*} [opts.defaultValue] - The default value to instantiate this Replicant with. The default value is only
* applied if this Replicant has not previously been declared and if it has no persisted value.
* @param {boolean} [opts.persistent=true] - Whether to persist the Replicant's value to disk on every change.
* Persisted values are re-loaded on startup.
* @param {number} [opts.persistenceInterval=DEFAULT_PERSISTENCE_INTERVAL] - Interval between each persistence, in milliseconds.
* @param {string} [opts.schemaPath] - The filepath at which to look for a JSON Schema for this Replicant.
* Defaults to `nodecg/bundles/${bundleName}/schemas/${replicantName}.json`. Please note that this default
* path will be URIEncoded to ensure that it results in a valid filename.
*
* @example
* const myRep = nodecg.Replicant('myRep', {defaultValue: 123});
*
* myRep.on('change', (newValue, oldValue) => {
* console.log(`myRep changed from ${oldValue} to ${newValue}`);
* });
*
* myRep.value = 'Hello!';
* myRep.value = {objects: 'work too!'};
* myRep.value = {objects: {can: {be: 'nested!'}}};
* myRep.value = ['Even', 'arrays', 'work!'];
*/
Replicant(name: string, namespace: string, opts?: O): AbstractReplicant;
Replicant(name: string, opts?: O): AbstractReplicant;
Replicant(name: string, namespaceOrOpts?: string | O, opts?: O): AbstractReplicant;
Replicant = NodeCG.Replicant.OptionsWithDefault>(name: string, namespace: string, opts?: O): AbstractReplicant;
Replicant = NodeCG.Replicant.OptionsWithDefault>(name: string, opts?: O): AbstractReplicant;
Replicant = NodeCG.Replicant.OptionsWithDefault>(name: string, namespaceOrOpts?: string | O, opts?: O): AbstractReplicant;
Replicant = NodeCG.Replicant.Options>(name: string, namespace: string, opts?: O): AbstractReplicant;
Replicant = NodeCG.Replicant.Options>(name: string, opts?: O): AbstractReplicant;
}
//#endregion
export { NodeCGAPIBase as n, MessageHandler as t };
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