import { t as NodeCG } from "./nodecg.js"; import { f as EventMap, n as AbstractReplicant, p as TypedEmitter } from "./replicants.shared.js"; import { DeepReadonly } from "ts-essentials"; //#region src/shared/api.base.d.ts interface MessageHandler { messageName: string; bundleName: string; func: NodeCG.ListenHandler; } declare abstract class NodeCGAPIBase

, E extends EventMap> extends TypedEmitter { static version: any; /** * An object containing references to all Replicants that have been declared in this `window`, sorted by bundle. * E.g., `NodeCG.declaredReplicants.myBundle.myRep` */ static declaredReplicants: Map>>; /** * Lets you easily wait for a group of Replicants to finish declaring. * * Returns a promise which is resolved once all provided Replicants * have emitted a `change` event, which is indicates that they must * have finished declaring. * * This method is only useful in client-side code. * Server-side code never has to wait for Replicants. * * @param replicants {Replicant} * @returns {Promise} * * @example From a graphic or dashboard panel: * const rep1 = nodecg.Replicant('rep1'); * const rep2 = nodecg.Replicant('rep2'); * * // You can provide as many Replicant arguments as you want, * // this example just uses two Replicants. * NodeCG.waitForReplicants(rep1, rep2).then(() => { * console.log('rep1 and rep2 are fully declared and ready to use!'); * }); */ static waitForReplicants(...replicants: AbstractReplicant<"client", any>[]): Promise; /** * The name of the bundle which this NodeCG API instance is for. */ readonly bundleName: string; /** * An object containing the parsed content of `cfg/.json`, the contents of which * are read once when NodeCG starts up. Used to quickly access per-bundle configuration properties. */ readonly bundleConfig: DeepReadonly; /** * The version (from package.json) of the bundle which this NodeCG API instance is for. * @name NodeCG#bundleVersion */ readonly bundleVersion?: string; /** * Provides information about the current git status of this bundle, if found. */ readonly bundleGit: Readonly; _messageHandlers: MessageHandler[]; /** * Since the process of instantiating a Replicant is quite different on * the client and server, this abstract class relies on its child classes * to define this method that handles this context-specific logic. */ protected abstract readonly _replicantFactory: = NodeCG.Replicant.Options>(name: string, namespace: string, opts: O) => AbstractReplicant; /** * Provides easy access to the Logger class. * Useful in cases where you want to create your own custom logger. */ abstract get Logger(): new (name: string) => NodeCG.Logger; /** * An instance of NodeCG's Logger, with the following methods. The logging level is set in `cfg/nodecg.json`, * NodeCG's global config file. * ``` * nodecg.log.trace('trace level logging'); * nodecg.log.debug('debug level logging'); * nodecg.log.info('info level logging'); * nodecg.log.warn('warn level logging'); * nodecg.log.error('error level logging'); * ``` */ abstract get log(): NodeCG.Logger; constructor(bundle: NodeCG.Bundle); /** * Listens for a message, and invokes the provided callback each time the message is received. * If any data was sent with the message, it will be passed to the callback. * * Messages are namespaced by bundle. * To listen to a message in another bundle's namespace, provide it as the second argument. * * You may define multiple listenFor handlers for a given message. * They will be called in the order they were registered. * * @example * nodecg.listenFor('printMessage', message => { * console.log(message); * }); * * @example Listening to a message in another bundle's namespace: * nodecg.listenFor('printMessage', 'another-bundle', message => { * console.log(message); * }); */ listenFor(messageName: string, handlerFunc: NodeCG.ListenHandler): void; listenFor(messageName: string, bundleName: string, handlerFunc: NodeCG.ListenHandler): void; /** * Removes a listener for a message. * * Messages are namespaced by bundle. * To remove a listener to a message in another bundle's namespace, provide it as the second argument. * * @param {string} messageName - The name of the message. * @param {string} [bundleName=CURR_BNDL] - The bundle namespace to in which to listen for this message * @param {function} handlerFunc - A reference to a handler function added as a listener to this message via {@link NodeCG#listenFor}. * @returns {boolean} * * @example * nodecg.unlisten('printMessage', someFunctionName); * * @example Removing a listener from a message in another bundle's namespace: * nodecg.unlisten('printMessage', 'another-bundle', someFunctionName); */ unlisten(messageName: string, handlerFunc: NodeCG.ListenHandler): boolean; unlisten(messageName: string, bundleName: string, handlerFunc: NodeCG.ListenHandler): boolean; /** * Replicants are objects which monitor changes to a variable's value. * The changes are replicated across all extensions, graphics, and dashboard panels. * When a Replicant changes in one of those places it is quickly updated in the rest, * and a `change` event is emitted allowing bundles to react to the changes in the data. * * If a Replicant with a given name in a given bundle namespace has already been declared, * the Replicant will automatically be assigned the existing value. * * Replicants must be declared in each context that wishes to use them. For instance, * declaring a replicant in an extension does not automatically make it available in a graphic. * The graphic must also declare it. * * By default Replicants will be saved to disk, meaning they will automatically be restored when NodeCG is restarted, * such as after an unexpected crash. * If you need to opt-out of this behaviour simply set `persistent: false` in the `opts` argument. * * As of NodeCG 0.8.4, Replicants can also be automatically validated against a JSON Schema that you provide. * See {@tutorial replicant-schemas} for more information. * * @param {string} name - The name of the replicant. * @param {string} [namespace] - The namespace to in which to look for this replicant. Defaults to the name of the current bundle. * @param {object} [opts] - The options for this replicant. * @param {*} [opts.defaultValue] - The default value to instantiate this Replicant with. The default value is only * applied if this Replicant has not previously been declared and if it has no persisted value. * @param {boolean} [opts.persistent=true] - Whether to persist the Replicant's value to disk on every change. * Persisted values are re-loaded on startup. * @param {number} [opts.persistenceInterval=DEFAULT_PERSISTENCE_INTERVAL] - Interval between each persistence, in milliseconds. * @param {string} [opts.schemaPath] - The filepath at which to look for a JSON Schema for this Replicant. * Defaults to `nodecg/bundles/${bundleName}/schemas/${replicantName}.json`. Please note that this default * path will be URIEncoded to ensure that it results in a valid filename. * * @example * const myRep = nodecg.Replicant('myRep', {defaultValue: 123}); * * myRep.on('change', (newValue, oldValue) => { * console.log(`myRep changed from ${oldValue} to ${newValue}`); * }); * * myRep.value = 'Hello!'; * myRep.value = {objects: 'work too!'}; * myRep.value = {objects: {can: {be: 'nested!'}}}; * myRep.value = ['Even', 'arrays', 'work!']; */ Replicant(name: string, namespace: string, opts?: O): AbstractReplicant; Replicant(name: string, opts?: O): AbstractReplicant; Replicant(name: string, namespaceOrOpts?: string | O, opts?: O): AbstractReplicant; Replicant = NodeCG.Replicant.OptionsWithDefault>(name: string, namespace: string, opts?: O): AbstractReplicant; Replicant = NodeCG.Replicant.OptionsWithDefault>(name: string, opts?: O): AbstractReplicant; Replicant = NodeCG.Replicant.OptionsWithDefault>(name: string, namespaceOrOpts?: string | O, opts?: O): AbstractReplicant; Replicant = NodeCG.Replicant.Options>(name: string, namespace: string, opts?: O): AbstractReplicant; Replicant = NodeCG.Replicant.Options>(name: string, opts?: O): AbstractReplicant; } //#endregion export { NodeCGAPIBase as n, MessageHandler as t }; //# sourceMappingURL=api.base.d.ts.map