import type { AssetPipe } from '../core/index.js'; export type TexturePackerCacheBusterTags = 'tps'; /** * This should be used after the cache buster plugin in the pipes. * As it relies on the cache buster plugin to have already cache busted all files. * This corrects the sprite sheet files to point to the new cache busted textures. * At the same time it updates the hash of the files. * * As this pipe needs to know about all the textures in the texture files most of the work is done * in the finish method. * * Kind of like applying a patch at the end of the transform process. * * @returns */ export declare function texturePackerCacheBuster(): AssetPipe;