/** * @description Creates new game * @since 0.4.0 */ declare class Game { private game_name; private game_version; private parent_element; private style; private width; private height; private useOwnCanvas; canvas: any | undefined; context: any | undefined; constructor(config: any); create(func: any): void; update(func: any): void; setScreenMode(mode: string): void; clear(ctx: any): void; } export { Game };