import type { WaferMap } from '..'; /** * Responsible for drawing the dies inside the wafer map, adding dieText and scaling the canvas */ export declare class RenderingModule { private readonly wafermap; private dies; private readonly minDieDim; constructor(wafermap: WaferMap); updateSortedDiesAndDrawWafer(): void; drawWafer(): void; renderHover(): void; private calculateHoverTransform; private renderDies; private renderText; private clearCanvas; private scaleCanvas; private isDieVisible; }