/** Fatal construction error for invalid or unsafe-to-resolve manager configuration. */ export declare const E_INVALID_SKILLS_CONFIG: import("../../factories").CreatedException<[ string ]>; /** Raised when load, refresh, or unload names no winning catalog entry. */ export declare const E_SKILL_NOT_FOUND: import("../../factories").CreatedException<[ string ]>; /** Raised when load would initialize a skill that is already initialized. */ export declare const E_SKILL_ALREADY_LOADED: import("../../factories").CreatedException<[ string ]>; /** Raised when unload or a loaded-only operation targets an uninitialized skill. */ export declare const E_SKILL_NOT_LOADED: import("../../factories").CreatedException<[ string ]>; /** Raised when source metadata or a descriptor violates the identity/version contract. */ export declare const E_SKILL_MANIFEST_INVALID: import("../../factories").CreatedException<[ string ]>; /** Raised when a skill tool name collides with another registered tool. */ export declare const E_SKILL_TOOL_COLLISION: import("../../factories").CreatedException<[ string ]>; /** Raised when one skill declares the same tool name more than once. */ export declare const E_SKILL_TOOL_DUPLICATE: import("../../factories").CreatedException<[ string ]>; /** Raised when a skill tool handler fails during execution. */ export declare const E_SKILL_TOOL_FAILED: import("../../factories").CreatedException<[ string, string ]>; /** Raised when a skill tool returns a value that fails response validation. */ export declare const E_SKILL_TOOL_BAD_RESPONSE: import("../../factories").CreatedException<[ string ]>; /** Raised when the selected artifact kind was not registered. */ export declare const E_SKILL_ARTIFACT_UNAVAILABLE: import("../../factories").CreatedException<[ string ]>; /** Raised when a requested bundled path is unsafe or outside the source namespace. */ export declare const E_SKILL_SOURCE_PATH_REJECTED: import("../../factories").CreatedException<[ string ]>; /** Explicit 403 refusal by the script policy; this is distinct from a failed gate. */ export declare const E_SKILL_SCRIPT_DENIED: import("../../factories").CreatedException<[ string ]>; /** 503 when the script gate fails for any reason other than an explicit denial; never misroutes an engine failure as 403. */ export declare const E_SKILL_SCRIPT_GATE_UNAVAILABLE: import("../../factories").CreatedException<[ string ]>; /** Raised when script policy derivation would widen permissions beyond the declared boundary. */ export declare const E_SKILL_SCRIPT_POLICY_WIDENED: import("../../factories").CreatedException<[ string ]>; /** Raised when a script exceeds its configured execution deadline. */ export declare const E_SKILL_SCRIPT_TIMEOUT: import("../../factories").CreatedException<[ string ]>; /** * Raised when a skill script completes with a nonzero exit code and the deployment leaves * `SkillScriptConfig.failOnNonzeroExit` at its default (`true`). The message carries the script * name, the exit code, and the retrievable id of the spooled output so the failure is still * inspectable. A deployment whose scripts use exit codes as ordinary signalling sets * `failOnNonzeroExit: false` and receives the acknowledgement string instead. */ export declare const E_SKILL_SCRIPT_FAILED: import("../../factories").CreatedException<[ string, string ]>; /** Raised when materialization or disposal of a skill workspace fails. */ export declare const E_SKILL_WORKSPACE_FAILED: import("../../factories").CreatedException<[ string ]>; /** Render skill runtime errors for the model; configuration errors remain fatal. */ export declare const renderError: (err: unknown) => string;