import { DropTarget } from 'dnd-core'; import { DropTargetSpec } from '../drop-target-specification'; import { DropTargetMonitor } from '../target-monitor'; export declare class Target implements DropTarget { private spec; private monitor; constructor(spec: DropTargetSpec, monitor: DropTargetMonitor); withChangeDetection(fn: () => T): T; receiveMonitor(monitor: DropTargetMonitor): void; canDrop(): boolean; hover(): void; drop(): unknown; } export declare function createTargetFactory(spec: DropTargetSpec): (monitor: DropTargetMonitor) => DropTarget;