import { Group } from "spritejs"; import { IRectType } from "../types"; import { Point2d } from "./primitives/Point2d"; import { Vec2d } from "./primitives/Vec2d"; import type { Rectangle } from "../types"; export declare function getDprIntNumber(num: number, dpr: number): number; export declare function outerRect(rect: IRectType, offset: number): { x: number; y: number; w: number; h: number; }; export declare function interRect(rect: IRectType, offset: number): { x: number; y: number; w: number; h: number; }; export declare function rectToBoundingPoints(rect: IRectType): number[]; export declare function computRect(rect1?: IRectType, rect2?: IRectType): IRectType | undefined; export declare function computRectangle(rect1?: Rectangle, rect2?: Rectangle): Rectangle | undefined; export declare function getRectFromPoints(points: (Point2d | Vec2d)[], offset?: number): { x: number; y: number; w: number; h: number; }; export declare function isIntersect(rect1: IRectType, rect2: IRectType): boolean; export declare function isSameArray(a: Array, b: Array): boolean; export declare function getSafetyRect(oldRect: IRectType, tolerance?: number): { x: number; y: number; w: number; h: number; }; export declare function getRectTranslated(rect: IRectType, translate: [number, number]): { x: number; y: number; w: number; h: number; }; export declare function getRectRotatedPoints(rect: IRectType, angle: number): Vec2d[]; export declare function getRectRotated(rect: IRectType, angle: number): { x: number; y: number; w: number; h: number; }; export declare function getRectScaleed(rect: IRectType, scale: [number, number]): { x: number; y: number; w: number; h: number; }; export declare function getRectScaleWPoint(rect: IRectType, scale: [number, number], point: [number, number]): { x: number; y: number; w: number; h: number; }; export declare function getScalePoints(points: Vec2d[], scale: [number, number], originPos: Vec2d): Vec2d[]; export declare function getRotatePoints(points: Vec2d[], originPos: Vec2d, angle: number): Vec2d[]; export declare function rotatePoints(points: number[], originPos: [number, number], angle: number): void; export declare function rotateLitePoints(points: number[], originPos: [number, number], angle: number): void; export declare function scalePoints(points: number[], originPos: [number, number], scale: [number, number], transition?: [number, number]): void; export declare function scaleLitePoints(points: number[], originPos: [number, number], scale: [number, number], transition?: [number, number]): void; export declare function getNodeRect(key: string, layer?: Group, safeBorderPadding?: number): IRectType | undefined; export declare function isIntersectForPoint(point: [number, number], rect: IRectType): boolean; export declare const getLineSegIntersection: (p1: [number, number], p2: [number, number], p3: [number, number], p4: [number, number]) => [number, number] | null; export declare function getWHRatio(w: number, h: number): [number, number]; export declare function checkOp(op: number[]): boolean; export declare function isDecimal(num: number): boolean; export declare function decimalPlaces(num: number): number; export declare function gcd(a: number, b: number): number;