import { IServiceWorkItem, IWorkerMessage } from "../types"; import { MainThreadEngineImpl, ISubThreadInitOption } from "./base"; import { VNodeManager } from "../vNodeManager"; export interface SubServiceThread { workShapes: Map; selectorWorkShapes: Map; destroy(): void; clearAll(): void; consumeDraw(data: IWorkerMessage): void; runReverseSelectWork(selectIds: string[]): void; consumeFull(data: IWorkerMessage): void; removeWork(data: IWorkerMessage): void; runSelectWork(data: IWorkerMessage): void; } export declare class SubServiceMainThreadImpl implements SubServiceThread { readonly vNodes: VNodeManager; readonly thread: MainThreadEngineImpl; workShapes: Map; selectorWorkShapes: Map; private willRunEffectSelectorIds; private runEffectId?; private animationId?; private syncUnitTime; constructor(opt: ISubThreadInitOption); loadImageBitMap(msg: Pick): Promise; destroy(): void; clearAll(): void; private runEffect; private effectRunSelector; runSelectWork(data: IWorkerMessage): void; removeWork(data: IWorkerMessage): void; consumeFull(data: IWorkerMessage): void; runReverseSelectWork(selectIds: string[]): void; consumeDraw(data: IWorkerMessage): void; private computNextAnimationIndex; private animationDraw; private runAnimation; private hasDiffData; private activeWorkShape; private removeNode; private removeSelectWork; private activeSelectorShape; private setNodeKey; }