export default class MSDFGeometricGlyph extends PlaneGeometry { /** * * @param {MSDFInlineGlyph} inline * @param {MeshUIBaseElement} element */ constructor(inline: MSDFInlineGlyph, element: MeshUIBaseElement); /** * Compute the right UVs that will map the MSDF texture so that the passed character * will appear centered in full size * @param {MSDFInlineGlyph} inline * @private */ /** * Set all UVs to 0, so that none of the glyphs on the texture will appear * @private * */ /** * * @TODO: Apply pivot properties when splitText isset * Gives the previously computed scale and offset to the geometry * @param {MSDFInlineGlyph} inline * @private */ } import { PlaneGeometry } from "three/src/geometries/PlaneGeometry"; import MSDFInlineGlyph from "./MSDFInlineGlyph"; import MeshUIBaseElement from "./../../core/elements/MeshUIBaseElement";