import { Color } from "three"; import { type GLTF, type GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader.js"; import { Behaviour } from "../../engine-components/Component.js"; import { AmbientMode, DefaultReflectionMode } from "../engine_scenelighting.js"; import { Context } from "../engine_setup.js"; import { type SourceIdentifier } from "../engine_types.js"; export declare const EXTENSION_NAME = "NEEDLE_lighting_settings"; export type LightingSettings = { ambientMode: AmbientMode; ambientIntensity: number; ambientLight: number[]; ambientTrilight: Array; environmentReflectionSource: DefaultReflectionMode; }; export declare class NEEDLE_lighting_settings implements GLTFLoaderPlugin { get name(): string; private parser; private sourceId; private context; constructor(parser: GLTFParser, sourceId: SourceIdentifier, context: Context); afterRoot(_result: GLTF): Promise | null; } export declare class SceneLightSettings extends Behaviour { ambientMode: AmbientMode; ambientLight?: Color; ambientTrilight?: Color[]; ambientIntensity: number; environmentReflectionSource: DefaultReflectionMode; private _hasReflection; private _ambientLightObj?; private _hemisphereLightObj?; awake(): void; onDestroy(): void; private calculateIntensityFactor; onEnable(): void; onDisable(): void; }