/** * External dependencies that are loaded on demand either by the engine automatically when needed or they can be loaded manually by calling the `load` function. * * Use the `ready` function to wait for the module to be loaded if you do not wand to trigger a load. * * If a module is already loaded it's also available in the `MODULE` variable. */ export declare const MODULES: { MaterialX: { MODULE: typeof import("@needle-tools/materialx"); MAYBEMODULE: typeof import("@needle-tools/materialx") | null; /** Wait for the module to be loaded (doesn't trigger a load) */ ready(): Promise; /** Load the module */ load(): Promise; }; RAPIER_PHYSICS: { MODULE: typeof import("@dimforge/rapier3d-compat"); MAYBEMODULE: typeof import("@dimforge/rapier3d-compat") | null; /** Wait for the module to be loaded (doesn't trigger a load) */ ready(): Promise; /** Load the module */ load(): Promise; }; POSTPROCESSING: { MODULE: typeof import("postprocessing"); MAYBEMODULE: typeof import("postprocessing") | null; /** Wait for the module to be loaded (doesn't trigger a load) */ ready(): Promise; /** Load the module */ load(): Promise; }; POSTPROCESSING_AO: { MODULE: any; MAYBEMODULE: any; /** Wait for the module to be loaded (doesn't trigger a load) */ ready(): Promise; /** Load the module */ load(): Promise; }; PEERJS: { MODULE: typeof import("peerjs"); MAYBEMODULE: typeof import("peerjs") | null; /** Wait for the module to be loaded (doesn't trigger a load) */ ready(): Promise; /** Load the module */ load(): Promise; }; };