import { Object3D } from "three"; import { type ICanvasGroup, type IGraphic } from "./Interfaces.js"; export declare class UIRaycastUtils { /** returns the real object when dealing with shadow UI */ static getObject(obj: Object3D): Object3D; static isInteractable(obj: Object3D, out?: { canvasGroup?: ICanvasGroup; graphic?: IGraphic; }): boolean; private static tryFindCanvasGroup; }