import { Behaviour } from "./Component.js"; import { EventList } from "./EventList.js"; import { EventType } from "./EventType.js"; import type { IPointerEventHandler, PointerEventData } from "./ui/PointerEvents.js"; declare class TriggerEvent { eventID: EventType; callback: EventList; } /** * The [EventTrigger](https://engine.needle.tools/docs/api/EventTrigger) component is used to trigger events when certain pointer events occur on the GameObject. * It implements the {@link IPointerEventHandler} interface and can be used to expose events to the user in the editor without writing code. * * @summary Triggers events on pointer interactions * @category Interactivity * @group Components */ export declare class EventTrigger extends Behaviour implements IPointerEventHandler { /** A list of events that should be triggered when a pointer event occurs on the GameObject. */ triggers?: Array; /** @internal */ invoke(type: EventType): void; private hasTrigger; private shouldChangeCursor; /** @internal */ onPointerClick(_: PointerEventData): void; /** @internal */ onPointerEnter(_: PointerEventData): void; /** @internal */ onPointerExit(_: PointerEventData): void; /** @internal */ onPointerDown(_: PointerEventData): void; /** @internal */ onPointerUp(_: PointerEventData): void; } export {};