import { Object3D } from "three"; /** Internal method - This marks an object as being animated. Make sure to always call isAnimated=false if you stop animating the object * @param obj The object to mark * @param isAnimated Whether the object is animated or not * @deprecated Use {@link AnimationUtils.setObjectAnimated} instead */ export declare function setObjectAnimated(obj: Object3D, animatedBy: object, isAnimated: boolean): void; /** Get is the object is currently animated. Currently used by the Animator to check if a timeline animationtrack is actively animating an object * @deprecated Use {@link AnimationUtils.getObjectAnimated} instead */ export declare function getObjectAnimated(obj: Object3D): boolean;