import { AxesHelper as _AxesHelper } from "three"; import * as params from "../engine/engine_default_parameters.js"; import { serializable } from "../engine/engine_serialization_decorator.js"; import { Behaviour } from "./Component.js"; /** * Component that visualizes the axes of an object in the scene. * Renders colored lines representing the X (red), Y (green) and Z (blue) axes. * @category Helpers * @group Components */ export class AxesHelper extends Behaviour { /** * The length of each axis line in scene units. */ @serializable() public length: number = 1; /** * Whether the axes should be occluded by objects in the scene. * When set to false, axes will always appear on top regardless of their depth. */ @serializable() public depthTest: boolean = true; /** * When true, this helper will only be visible if the debug flag `?gizmos` is enabled. */ @serializable() public isGizmo: boolean = false; private _axes: _AxesHelper | null = null; /** * Creates and adds the axes visualization to the scene when the component is enabled. * If marked as a gizmo, it will only be shown when gizmos are enabled in the global parameters. */ onEnable(): void { if (this.isGizmo && !params.showGizmos) return; if (!this._axes) this._axes = new _AxesHelper(this.length); this._axes.layers.disableAll(); this._axes.layers.set(this.layer); this.gameObject.add(this._axes); const mat: any = this._axes.material; if (mat) { if (mat.depthTest !== undefined) mat.depthTest = this.depthTest; } } /** * Removes the axes visualization from the scene when the component is disabled. */ onDisable(): void { if (!this._axes) return; this.gameObject.remove(this._axes); } }