import { Vector3 } from "three"; import { serializable } from "../engine/engine_serialization_decorator.js"; import * as utils from "./../engine/engine_three_utils.js"; import { Behaviour, GameObject } from "./Component.js"; export class AlignmentConstraint extends Behaviour { @serializable(GameObject) private from: GameObject | undefined; @serializable(GameObject) private to: GameObject | undefined; private width: number = 0; private centered: boolean = true; private _centerPos!: Vector3; awake(): void { this._centerPos = new Vector3(); } update() { if (!this.from || !this.to) return; const fromWorldPos = utils.getWorldPosition(this.from).clone(); const toWorldPos = utils.getWorldPosition(this.to).clone(); const dist = fromWorldPos.distanceTo(toWorldPos); this._centerPos.copy(fromWorldPos); this._centerPos.add(toWorldPos); this._centerPos.multiplyScalar(0.5); utils.setWorldPosition(this.gameObject, this.centered ? this._centerPos : fromWorldPos); this.gameObject.lookAt(utils.getWorldPosition(this.to).clone()); this.gameObject.scale.set(this.width, this.width, dist); } }