{
	"name": "@needle-tools/car-physics",
	"version": "1.0.0-alpha.21",
	"description": "Car physics for Needle Engine: Create physical cars with ease",
	"main": "index.ts",
	"peerDependencies": {
		"@dimforge/rapier3d-compat": ">= 0.12.0",
		"three": ">=0.160.0"
	},
	"devDependencies": {
		"@needle-tools/engine": "^4.9.0-alpha",
		"@types/three": "0.169.0",
		"three": "npm:@needle-tools/three@^0.169.10"
	},
	"repository": {
		"type": "git",
		"url": "https://github.com/needle-engine/car-physics"
	},
	"homepage": "https://needle.tools",
	"author": {
		"name": "Needle",
		"email": "hi@needle.tools",
		"url": "https://needle.tools/"
	},
	"publishConfig": {
		"access": "public",
		"registry": "https://registry.npmjs.org/"
	},
	"scripts": {
		"prepublishOnly": "npx --yes needle-publish-helper@next prepare-publish"
	},
	"keywords": [
		"threejs",
		"needle engine",
		"webgl",
		"webxr",
		"webdev",
		"physics",
		"rapier",
		"rapierjs",
		"car",
		"vehicle",
		"car physics",
		"gamedev"
	]
}