import { Position } from '@nebula.gl/edit-modes'; // TODO edit-modes: delete this once all code is refactored to use event types in edit-modes module export type DeckGLPick = { index: number; object: any; isEditingHandle: boolean | null | undefined; }; export type ClickEvent = { picks: DeckGLPick[]; screenCoords: Position; groundCoords: Position; sourceEvent: any; }; export type StartDraggingEvent = { picks: DeckGLPick[]; screenCoords: Position; groundCoords: Position; pointerDownScreenCoords: Position; pointerDownGroundCoords: Position; sourceEvent: any; }; export type StopDraggingEvent = { picks: DeckGLPick[]; screenCoords: Position; groundCoords: Position; pointerDownScreenCoords: Position; pointerDownGroundCoords: Position; sourceEvent: any; }; export type PointerMoveEvent = { screenCoords: Position; groundCoords: Position; picks: DeckGLPick[]; isDragging: boolean; pointerDownPicks: DeckGLPick[] | null | undefined; pointerDownScreenCoords: Position | null | undefined; pointerDownGroundCoords: Position | null | undefined; sourceEvent: any; };