import { Vector2 } from '../types/Vector2'; import { Vector3 } from '../types/Vector3'; import { Vector4 } from '../types/Vector4'; import { Color } from '../types/Color'; import { createFromHandle } from '../types/HandleRegistry'; import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f, int, uint, float, Hash, u8, u16, u32, u64, i8, i16, i32, i64 } from '../types/NativeAliases'; export class Uitutorial { /** * enum eRpgIcons * { * ICON_STAMINA, * ICON_STAMINA_CORE, * ICON_DEADEYE, * ICON_DEADEYE_CORE, * ICON_HEALTH, * ICON_HEALTH_CORE, * ICON_HORSE_HEALTH, * ICON_HORSE_HEALTH_CORE, * ICON_HORSE_STAMINA, * ICON_HORSE_STAMINA_CORE, * ICON_HORSE_COURAGE, * ICON_HORSE_COURAGE_CORE * }; enum eRpgIconVisibility * { * ICON_VISIBILITY_WAIT_TO_HIDE, * ICON_VISIBILITY_ALWAYS_SHOW, * ICON_VISIBILITY_ALWAYS_HIDE, * ICON_VISIBILITY_ALWAYS_BLINK * }; * * @param rpgIcon * @param visibility */ static setRpgIconVisibility(rpgIcon: int, visibility: int): void { inv('0xC116E6DF68DCE667', rpgIcon, visibility); } /** * @returns */ static getIsThreatIndicatorCapableRadarShown(): any { return inv('0x2CC24A2A7A1489C4'); } /** * @returns */ static getIsThreatIndicatorOn(): any { return inv('0xFC2E0A5E9ED4E1B4'); } }