import { Vector2 } from '../types/Vector2'; import { Vector3 } from '../types/Vector3'; import { Vector4 } from '../types/Vector4'; import { Color } from '../types/Color'; import { createFromHandle } from '../types/HandleRegistry'; import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f, int, uint, float, Hash, u8, u16, u32, u64, i8, i16, i32, i64 } from '../types/NativeAliases'; export class Debug { /** * Return example: 1207.69_dev_pc, 1436.28_dev_live_tu Old name: _GET_GAME_BUILD_STRING * * @returns */ static getGameVersionName(): string { return inv('0x05A5F662AD35C573', ras()); } /** * nullsub, doesn't do anything * * @returns */ static N_0xACF9CB705BEFA8CB(): any { return inv('0xACF9CB705BEFA8CB'); } /** * nullsub, doesn't do anything * * @returns */ static N_0xA8D970D8A72640A6(): any { return inv('0xA8D970D8A72640A6'); } }