export enum naSpeechEventType { naSET_Veh_Airborne = 0, naSET_Veh_Collision = 1, naSET_Veh_Collision_Horse = 2, naSET_Veh_Collision_Wagon = 3, naSET_Veh_Disabled = 4, naSET_Veh_Draft_Animal_Detached = 5, naSET_Veh_Exit = 6, naSET_Veh_Exit_Horse = 7, naSET_Veh_Exit_Wagon = 8, naSET_Veh_Jacking = 9, naSET_Veh_Offroad = 10, naSET_Veh_Speed = 11, naSET_Veh_Speed_Slow = 12, naSET_Veh_Speed_Fast = 13, naSET_Weapon_Fired = 14, naSET_Weapon_Fired_Horse = 15, naSET_Weapon_Fired_Animal = 16, naSET_Weapon_Fired_Bird = 17, naSET_Weapon_Fired_Human = 18, naSET_0x960E8A06 = 19, naSET_Player_Targeting = 20, naSET_Player_Idle = 21, naSET_Player_Too_Far_Away = 22, naSET_Player_Thrown_From_Mount = 23, naSET_0x937806A4 = 24, naSET_0xE508FD90 = 25, naSET_0xEB3C6BF4 = 26, naSET_Player_Blocking_Ped = 27, naSET_Player_Going_Wrong_Direction = 28, naSET_0x171C5240 = 29, naSET_0x9CF2C7A9 = 30, naSET_Player_Transport_Operate_Badly = 31, naSET_Player_Horse_Riding_Badly = 32, naSET_Player_Wagon_Driving_Badly = 33, naSET_Companion_Horse_Spur = 34, naSET_Ambient_Horse_Spur = 35, naSET_Player_Transport_Stuck = 36, naSET_Ambient_Combat_Taunt = 37, naSET_Player_Melee_Taunt = 38, naSET_Player_Melee_Victory_Flourish = 39, naSET_Wanted_Level = 40, naSET_Segue = 41, naSET_Camp_Social_Greet = 42, naSET_Companion_Horse_Slow = 43, naSET_Ambient_Horse_Slow = 44, naSET_Player_Mount_Horse = 45, naSET_Player_Horse_Comment = 46, naSET_Player_Lasso_Comment = 47, naSET_Companion_Shot_Enemy_Dialogue = 48, naSET_Enemy_Spotted_Dialogue = 49, naSET_Friendly_Fire_React = 50, naSET_Player_Looting_Comments = 51, naSET_Num = 52, naSET_Invalid = 53, }