export enum eScriptedAnimFlags { AF_LOOPING = (1<<0), AF_HOLD_LAST_FRAME = (1<<1), AF_NOT_INTERRUPTABLE = (1<<2), AF_UPPERBODY = (1<<3), AF_SECONDARY = (1<<4), AF_ABORT_ON_PED_MOVEMENT = (1<<5), AF_ADDITIVE = (1<<6), AF_OVERRIDE_PHYSICS = (1<<7), AF_EXTRACT_INITIAL_OFFSET = (1<<8), AF_EXIT_AFTER_INTERRUPTED = (1<<9), AF_TAG_SYNC_IN = (1<<10), AF_TAG_SYNC_OUT = (1<<11), AF_TAG_SYNC_CONTINUOUS = (1<<12), AF_FORCE_START = (1<<13), AF_USE_KINEMATIC_PHYSICS = (1<<14), AF_USE_MOVER_EXTRACTION = (1<<15), AF_DONT_SUPPRESS_LOCO = (1<<16), AF_ENDS_IN_DEAD_POSE = (1<<17), AF_ACTIVATE_RAGDOLL_ON_COLLISION = (1<<18), AF_DONT_EXIT_ON_DEATH = (1<<19), AF_ABORT_ON_WEAPON_DAMAGE = (1<<20), AF_DISABLE_FORCED_PHYSICS_UPDATE = (1<<21), AF_GESTURE = (1<<22), AF_SKIP_IF_BLOCKED_BY_HIGHER_PRIORITY_TASK = (1<<23), AF_USE_ABSOLUTE_MOVER = (1<<24), AF_0xC57F16E7 = (1<<25), AF_UPPERBODY_TAGS = (1<<26), AF_PROCESS_ATTACHMENTS_ON_START = (1<<27), AF_EXPAND_PED_CAPSULE_FROM_SKELETON = (1<<28), AF_BLENDOUT_WRT_LAST_FRAME = (1<<29), AF_DISABLE_PHYSICAL_ACTIVATION = (1<<30), AF_DISABLE_RELEASE_EVENTS = (1<<31), }