export enum eIkControlFlags { AIK_DISABLE_LEG_IK = (1<<0), AIK_DISABLE_ARM_IK = (1<<1), AIK_DISABLE_HEAD_IK = (1<<2), AIK_DISABLE_TORSO_IK = (1<<3), AIK_DISABLE_TORSO_REACT_IK = (1<<4), AIK_USE_LEG_ALLOW_TAGS = (1<<5), AIK_USE_LEG_BLOCK_TAGS = (1<<6), AIK_USE_ARM_ALLOW_TAGS = (1<<7), AIK_USE_ARM_BLOCK_TAGS = (1<<8), AIK_PROCESS_WEAPON_HAND_GRIP = (1<<9), AIK_USE_FP_ARM_LEFT = (1<<10), AIK_USE_FP_ARM_RIGHT = (1<<11), AIK_0x88FF50BE = (1<<12), AIK_DISABLE_TORSO_VEHICLE_IK = (1<<13), AIK_DISABLE_PRONE_IK = (1<<14), AIK_UPPERBODY = (1<<15), AIK_UPPERBODY_TAGS = (1<<16), AIK_0xFCDC149B = (1<<17), AIK_0x5465E64A = (1<<18), AIK_DISABLE_LEG_POSTURE_IK = (1<<19), AIK_0x32939A0E = (1<<20), AIK_BLOCK_NON_ANIMSCENE_LOOKS = (1<<21), AIK_0x3CC5DD38 = (1<<22), AIK_0xB819088C = (1<<23), AIK_DISABLE_CONTOUR_IK = (1<<24), AIK_0xF9E28A5F = (1<<25), AIK_0x983AE6C1 = (1<<26), AIK_0x5B5D2BEF = (1<<27), AIK_0xA4F64B54 = (1<<28), AIK_DISABLE_TWO_BONE_IK = (1<<29), AIK_0x0C1380EC = (1<<30), }