export enum eActionDisableFlags { ADF_MELEE = 0, ADF_GRAPPLE = 1, ADF_ATTACK = 2, ADF_KNOCKOUT = 3, ADF_KICK = 4, ADF_SHOVE = 5, ADF_CHOKE = 6, ADF_BLOCKING = 7, ADF_COUNTER = 8, ADF_TAUNT = 9, ADF_DODGE = 10, ADF_PARRY = 11, ADF_LEAD_IN = 12, ADF_DISARM = 13, ADF_FAILED_TAKEDOWN = 14, ADF_TAKEDOWN = 15, ADF_EXECUTION = 16, ADF_STEALTH_KILL = 17, ADF_ENVIRONMENTAL_FLOURISH = 18, ADF_RECOIL = 19, ADF_STRUGGLE = 20, ADF_ESCAPE = 21, ADF_REVERSAL = 22, ADF_BREAKOUT = 23, ADF_RELEASE = 24, ADF_CHALLENGE = 25, ADF_ARM_GRAB = 26, ADF_LEG_GRAB = 27, ADF_KNOCKDOWN = 28, ADF_DEAD_TARGETS = 29, ADF_DEFENSIVE_AREA_AUTO_GRAPPLE = 30, ADF_GRAPPLE_TRANSITION = 31, ADF_AUTO_SHOVE = 32, ADF_TACKLE = 33, ADF_PAIRED_TURN_ATTACK = 34, }